00:00:25:11 - 00:00:42:01 Speaker 1 All right. Welcome back, everybody to Zeus treasure hoard in Eternity in Destiny two, where we will now be discussing the acquisition of Bungee by Sony for 3.6 million and Glimmer. Just to do a short introduction here, Frank, how did you move your camera? 00:00:42:02 - 00:00:45:10 Speaker 1 How did you achieve that? How did you manage to do that? 00:00:45:11 - 00:00:55:20 Speaker 2 I'm I'm not sure what you're talking about. Where is my camera? Oh, you're welcome to do that. Let's put it right in the center. Hey. 00:00:56:08 - 00:01:15:08 Speaker 1 That's crazy. All right. So from the top left of the screen function is a regular part of the rampant sea crew. He's been with us playing destiny. And before that halo next to him on the right of your screen from frontman is Claude Clyde Herrera, webmaster and founder of Bungee Fans A Bungee Cord, as well as several 00:01:15:08 - 00:01:34:02 Speaker 1 of its sub sites, also known sometimes as Louis Woo. Next to the right is Jail, who's a current member of the rap and sea crew who is playing Sebille in our long term playthrough of Divinity. Original Sin two to the right of jail is Black Star, also co-founder of this channel and our website. 00:01:35:04 - 00:01:53:05 Speaker 1 Down the bottom left is Danny Perkins, also known as malignant, also a long time bungee fan and denizen of the Halo Adobe Bungee Dawg and Destiny Adobe Bungee Darbar forums. Next to him is the self-proclaimed bungee proclaimed No. 00:01:53:05 - 00:01:57:09 Speaker 1 one bungee fan Michael Chavez, also known sometimes as free. 00:01:57:15 - 00:02:00:01 Speaker 3 Do you still use that nickname anywhere, mag? 00:02:01:03 - 00:02:02:11 Speaker 4 It's my Xbox. 00:02:02:23 - 00:02:03:07 Speaker 3 Typekit. 00:02:03:10 - 00:02:04:09 Speaker 1 Ex-boxer gamertag. 00:02:04:12 - 00:02:04:19 Speaker 3 Yeah. 00:02:05:06 - 00:02:06:14 Speaker 5 Yeah, he hasn't changed that in forever. 00:02:06:21 - 00:02:12:07 Speaker 1 I don't have an X-Box here anymore, and now nobody needs an Xbox because Sony owns bunch. 00:02:13:06 - 00:02:14:02 Speaker 4 It's my bungee. 00:02:14:07 - 00:02:15:10 Speaker 5 I'm going to be PlayStations. 00:02:15:12 - 00:02:17:02 Speaker 3 Oh, OK, man. 00:02:18:03 - 00:02:34:07 Speaker 1 I'm so. Yeah, so maybe the first question is this ask was everybody as surprised by this as me? Because although I may have had a random thought after Microsoft acquiring Activision, like, Hey, wouldn't it be crazy if Sony did a thing and bought bungee? 00:02:34:07 - 00:02:37:21 Speaker 1 And then, no, I just said, no, that's silly. Why would anybody think that? 00:02:40:14 - 00:02:41:14 Speaker 6 I was surprised. 00:02:42:12 - 00:02:50:06 Speaker 2 I thought you were joking. Like, I hadn't read the news before I got the email saying that, hey, we should talk about this, I had no idea. And I. 00:02:50:13 - 00:02:51:18 Speaker 5 He thought he was pulling your leg. 00:02:52:11 - 00:02:57:09 Speaker 2 Why if they do one game? All they're doing is one game. 00:02:58:07 - 00:02:59:21 Speaker 3 Right? Well, they but apparently. 00:02:59:21 - 00:03:01:09 Speaker 1 They do seem to be talking about other. 00:03:01:09 - 00:03:02:04 Speaker 3 Stuff long enough. 00:03:02:09 - 00:03:15:05 Speaker 7 Yeah. I can't say that I was that surprised. Really, I think it's I think we're we're at a point it's we're not really, but we're not really between console generations because nobody can get. No, we can get a console, right? 00:03:16:14 - 00:03:19:06 Speaker 5 No, they can barely get VIN cards. So no. 00:03:19:20 - 00:03:20:19 Speaker 3 Nobody's upgrading it, right? 00:03:21:21 - 00:03:43:21 Speaker 7 So I think that there's a lot of I mean, naturally, there's always a lot of moving parts, but I think that. Right now, it's a move that makes sense, but she's been working on something new. They haven't spoken about it yet for quite some time, and the one way that Sony can keep some of the competition down 00:03:43:21 - 00:03:58:01 Speaker 7 would be to buy them and end basically to tell Microsoft to stuff it, because now they don't have to compete with the Xbox. The installed user base, then they can just do you. 00:03:58:01 - 00:04:05:01 Speaker 5 Think their past relationship with the with Microsoft, the color to that decision making? Or was it. 00:04:05:01 - 00:04:08:07 Speaker 3 Merely. Oh, sure, sure. Yeah, I think that's their business opportunity. 00:04:09:01 - 00:04:30:14 Speaker 7 I still think that they're playing the exclusives game. I think it's just they can't say, you know, they can't dictate now which specific platforms, because Bungie may want to support something on mobile and you may want to support something on, you know, just between with cross-play, just between PC and PlayStation. 00:04:31:06 - 00:04:45:01 Speaker 7 But but if you if you I felt like through all of the articles that I've read so far reading between the lines, the one thing that they don't say is that their future titles will be supported on Xbox platforms. 00:04:45:19 - 00:04:51:05 Speaker 7 So I think other things are going to be between PC and PlayStation, for the most part. 00:04:51:18 - 00:04:58:12 Speaker 1 They didn't explicitly say that. Let me let me cut over here, so it might as well just give a little bit of context here. 00:04:58:12 - 00:05:00:00 Speaker 3 We'll we'll. 00:05:00:07 - 00:05:01:05 Speaker 1 We'll go through. 00:05:02:03 - 00:05:02:14 Speaker 3 The. 00:05:03:14 - 00:05:20:20 Speaker 1 Opening part of the announcement here in Sony Interactive Entertainment. We Entertainment, we have found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation spanning entertainment, all while preserving the creative independence that beats in Bungie's heart like us. 00:05:20:20 - 00:05:34:15 Speaker 1 Sony Interactive Entertainment believes that game worlds are only the beginning of what our IPS can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world. Families across generations and fans across multiple platforms and entertainment mediums. 00:05:34:15 - 00:05:53:04 Speaker 1 And there's also AFAC and the FAA. Q does talk about cross-play and about cross save and about platform exclusives. A lot of it, though, is you right? There is there is. 00:05:53:20 - 00:05:54:10 Speaker 3 Potentially. 00:05:54:10 - 00:06:10:03 Speaker 1 Some wiggle room where they do talk about that destiny is going to get full support on all the platforms it's on now and that they're not even going to go back to doing exclusives like they did with Sony and that they do have my platform choice. 00:06:11:10 - 00:06:21:12 Speaker 1 I don't know if I thought, I think it may have been separate that they tweeted about it where somebody asked about future games being Sony exclusive and it did say no, but I suppose you're right. 00:06:21:14 - 00:06:23:05 Speaker 3 Putting on any feedback. 00:06:23:11 - 00:06:25:07 Speaker 1 Could be a wiggle room for that. 00:06:25:12 - 00:06:36:21 Speaker 7 I think that they're going to give you a choice. They're going to they're always going to give you a choice of platforms from which to choose where where you play bunch of games. But it doesn't. It's not going to include Xbox, I think. 00:06:37:02 - 00:06:40:09 Speaker 7 I think that's kind of my that's what I expect to happen. 00:06:42:02 - 00:06:42:11 Speaker 3 Mm-Hmm. 00:06:43:08 - 00:07:03:01 Speaker 2 That that does seem possible because the facts as Punjab's future games and development, will they now become PlayStation exclusive? They say no, but they don't save. The only time they mention Microsoft platforms, like is specifically with destiny, so who knows what the future entails? 00:07:03:02 - 00:07:07:02 Speaker 2 I think Miles now spotted something there that that I certainly didn't. 00:07:09:00 - 00:07:11:03 Speaker 6 So does that mean the Mac platform is out to? 00:07:12:08 - 00:07:14:16 Speaker 1 A club you don't think you don't buy that. 00:07:15:22 - 00:07:39:17 Speaker 8 I don't buy that. first of all, Microsoft runs the the major share of of PC OSes these days. If you're going to cut Microsoft out, you're going to cut out pieces as well. I don't. I don't see any reason to stop making stuff for X Bucks. 00:07:41:05 - 00:07:43:00 Speaker 8 I don't see how that benefits them. 00:07:46:09 - 00:07:50:04 Speaker 1 I agree. I don't see how we would benefit Bungee to do that at all. 00:07:50:10 - 00:07:52:08 Speaker 8 I do know I don't see how it benefits. 00:07:54:19 - 00:08:11:10 Speaker 1 I mean, it's another exclusive most of most of Sony's first party developers, though, even when they're not owned by Sony, generally make titles where it's understood that they will be, if not timed in sometimes permanent exclusivity on Sony's platform. 00:08:11:11 - 00:08:27:15 Speaker 1 You look at, for instance, from soft from snots, not owned by Sony, but they make first party titles like Bloodborne that are understood to be system sellers and that don't ever get ported. Some of their other stuff is like Dark Souls as PC ports and has Xbox ports, but Bloodborne could have been ported to PC or Xbox 00:08:27:15 - 00:08:38:17 Speaker 1 by now hasn't been. It's one of those games. And then they, of course, have, you know, true first party. We own you now. Studios like Naughty Dog. So like, if you want to play last of us, it's Sony or nothing. 00:08:39:21 - 00:08:41:20 Speaker 3 Yeah, it seems the case isn't. 00:08:42:04 - 00:09:00:01 Speaker 5 As as consumers, as all of us who are all gamers. We all play. We all have our own systems. A lot of us have been gravitating or changing over the years as far as play on. If this does in fact happen, if they've decided at some point that they are going to have some exclusive titles or some 00:09:00:01 - 00:09:07:13 Speaker 5 future content that they're making is only going to be available on one as a consumer, are you going to pick that? Are you going to follow where bungee blitz? 00:09:08:15 - 00:09:11:04 Speaker 8 I'm I'm not going to worry about it until it happens. 00:09:11:22 - 00:09:12:22 Speaker 3 Well, I. 00:09:12:22 - 00:09:29:09 Speaker 1 Was on the fence on this last generation over the Xbox one, where I thought maybe it would be time to buy a Sony console to get access to some of the exclusives. And if if that didn't mean having to give up playing Bungie's games, then why not do it? 00:09:29:09 - 00:09:46:05 Speaker 1 Because the only reason I had any kind of Xbox at all was to play a bunch of games, which was to play Halo and even. And even that anecdote that I think I told several times on this channel was that like my my plan to, you know, stab at the heart of Microsoft was to buy the Xbox 00:09:46:05 - 00:09:56:22 Speaker 1 to pay Halo and then buy nothing else out of spite. I would just not buy any other games. And then, you know, I got the machine and it's like, Hey, this is actually kind of neat, you know, like, what else is there? 00:09:56:22 - 00:10:01:10 Speaker 1 And you know, and that's how I got into like Elder Scrolls and I played a lot of MechWarrior and stuff. 00:10:01:10 - 00:10:15:03 Speaker 5 And the funny thing is, if you recall the Xbox you had to get, I actually had to get for you. I had to go to the mall. I had to pick one up because you hadn't come until Christmas, so I actually bought it and had it for several months before you arrived at home. 00:10:15:10 - 00:10:24:01 Speaker 5 So, yeah, strangely enough, his first console I had to get, and ever since then we've bought the Xbox, the 360, the Devil. 00:10:24:01 - 00:10:24:21 Speaker 1 360. 00:10:24:23 - 00:10:43:01 Speaker 5 Or whatever the laser. Yeah, so we've bought 80 consoles. So the question now is if if this does become an exclusive environment where any future title they do are RPGs only do you guys feel like you're ready for those who don't have PS5 or sixes or potentially sevens to invest in that? 00:10:43:01 - 00:10:59:06 Speaker 5 Is that something we want to do because I personally have only gone up to not even the Xbox one, but the Xbox one X or something just before it, the last gen and haven't got one since I'd actually gone specifically over to PC right before things changed for the whole card market. 00:10:59:06 - 00:11:14:18 Speaker 5 So yeah, sadly we got stuck at a certain thing where we can't even upgrade now. So going either way, where it's either hard or impossible to get consoles and now it's impossible to get video cards for PCs. We're kind of stuck for a couple of years as far as upgrading or what we're going to be gaming on 00:11:15:04 - 00:11:18:15 Speaker 5 . So is that also going to you for what you want to get in the future? 00:11:20:20 - 00:11:24:08 Speaker 1 OK. Jail. I'm sorry, go ahead. 00:11:25:05 - 00:11:49:09 Speaker 4 So I think. I kind of like what Claude and Mal have been saying. Their is not going to offer $3.6 billion. To a company without there being a, you know, some really solid reasoning behind it. I don't think of bungee as a. 00:11:50:20 - 00:12:12:12 Speaker 4 Game developer for a platform, I now see them as like an engine for franchises, and I think they've proven that as I think even now, there were some numbers that just were released earlier this day. I think saying like, Oh, Destiny two that however many years old, game had like close to 1,000,000 people playing. 00:12:13:16 - 00:12:32:23 Speaker 4 Just this day or something, you know, which queen coming out, so. I think Sony is reading the tea leaves as to what budget can give them, and I think Bungie also presented themselves as a as a source for a long term. 00:12:34:17 - 00:12:55:14 Speaker 4 Franchise, and I'm my big thing, as I know, I know Narc heard from me, is that it's all about the game that hasn't been announced or the games that haven't been announced. I get the feeling that there is some really, really big things coming down the pike the he showed them and and like, just like Claude is 00:12:55:14 - 00:13:15:15 Speaker 4 saying, there this is this is very similar to Roku, Apple TV, Amazon, where on my Roku I can look at Apple TV, it doesn't where we're going beyond this whole exclusivity thing. And now it's just about keeping getting your hands as many pots as possible. 00:13:16:03 - 00:13:41:17 Speaker 4 And I think if if Sony can buy someone that's a proven multi console game maker, then they can just sit back and let them worry about making it work on PlayStation, Xbox, PC, and they just have to sit back and let subscriptions keep rolling in and whatever however they've tied it up and how what they're going to 00:13:41:17 - 00:14:02:18 Speaker 4 be dipping into from that, from that, I think, is what they're looking at. And I think that's what I think. I can't wait to see what this frigging game is that they're holding back because to me, that game is what made Sony plunk down $3.6 billion, and it's got to be something so magnificent that it's going to. 00:14:02:21 - 00:14:06:10 Speaker 4 It's just, I don't know, it's going to be just mind blowing, though. 00:14:06:16 - 00:14:07:05 Speaker 1 So it's a. 00:14:07:05 - 00:14:08:10 Speaker 3 Marathon. It was. 00:14:10:21 - 00:14:11:13 Speaker 5 Fingers crossed. 00:14:11:14 - 00:14:13:23 Speaker 2 Huge installs on players. 00:14:14:00 - 00:14:19:18 Speaker 5 China had invested. Didn't they didn't get an infusion of cash or an investment from some. 00:14:19:18 - 00:14:20:07 Speaker 7 Tencent. 00:14:20:11 - 00:14:21:20 Speaker 5 The Chinese investors for the title? 00:14:21:21 - 00:14:24:06 Speaker 3 Yeah, NetEase. OK, so. 00:14:24:23 - 00:14:46:03 Speaker 8 So there was a there was reporting this morning about an earnings call, a Sony earnings call in which they said that they're expecting ten live games. From not from bungee, but that bungee will consult on by 2026. That's a lot of games. 00:14:46:22 - 00:15:08:04 Speaker 8 It's hot. It's not necessarily, you know, Triple-A titles. It could be it could be mobile games. It could be anything really what what they bought for one for 3.5, $3.6 billion was expertize. I think I think what Meg was saying was right, this is a proven multi-platform developer. 00:15:10:00 - 00:15:29:12 Speaker 8 one of the best and. And they're worth having in their stable. I don't I don't think it necessarily means that those of us who have chosen to tie ourselves to a single platform, whether or not that platform is, is Sony's platform or not. 00:15:30:15 - 00:15:44:07 Speaker 8 It matters, I think what matters is that we are. Bungee fans and until they make games that I don't want to play, I'll continue to be a lucky fan. So that's what it comes down to for me. 00:15:46:02 - 00:15:46:17 Speaker 3 Yeah, that's fair. 00:15:48:19 - 00:16:04:13 Speaker 1 It would be interesting to see if what they were doing was not related to some of the games, like I think a lot of people would have said that if if Sony were to use that to copy the party system in the matchmaking system that Bungie made for Halo two, that was the template for everything that got 00:16:04:13 - 00:16:16:14 Speaker 1 done with Xbox Live. That would be an improvement on what Sony has now. I don't have personal experience with it, but I do hear plenty of complaints from people to the effect that that system doesn't work as well as Microsoft. 00:16:16:17 - 00:16:26:12 Speaker 1 I know that for streamers, it's a problem because they're like even a simple thing like you want the voice calm to go to one device and then a game audio to another where you want to have the separate streaming on Xbox. 00:16:26:12 - 00:16:37:19 Speaker 1 It's really easy. You just say, Hey, send it to speakers or send it only the headset and and people who have PlayStations are like, That's not a thing I can do. So that's a minor, but that's a minor thing. 00:16:39:14 - 00:16:41:09 Speaker 3 one thing I'll say my can actually. 00:16:41:19 - 00:16:42:16 Speaker 1 Oh, go ahead. Yeah. 00:16:43:06 - 00:17:04:23 Speaker 4 Well, I was just going to say there's something also that we should keep in mind. You were reading press about this thing. We have the history of Microsoft acquiring Budgie. And if you would go back there and read the PR, it was just as fawning. 00:17:05:07 - 00:17:19:18 Speaker 4 Just as you know, this is going to be a great thing and we'd love doing this and so on. So I guess what I'm trying to say, don't put too much stock in these in what they write for and for the press, because we know later that there was friction between the Vita. 00:17:20:08 - 00:17:39:03 Speaker 4 We don't really know what was going on between Activision and Bungie, but we we kind of get an idea that there was friction there, so there could be friction here, too. And that's why I don't. But I think that's that's not relevant to what can come of this joining of forces here. 00:17:39:12 - 00:17:58:19 Speaker 4 And so, you know, to just, you know, to kind of go off that I think whatever it that to me is just that's just the media just to just to make fans happy and not make them go running, you know, to their Twitch streams and their and their Twitter feeds and go and go nuts. 00:17:59:05 - 00:18:11:22 Speaker 4 But I think there's much bigger plans like what Claude is saying. I mean that ten those ten games that could just have been something, and they said, Listen, can we just write down that you're going to help us for the ten games? 00:18:11:22 - 00:18:25:16 Speaker 4 And they're like, Yeah, for sure. Yeah. Do you want us to console? No problem. And or it could have been a more like, Yeah, we're going to come in and we're going to definitely from the ground up, you know, make it as strong as possible so that you get to, you know, take advantage of all the stuff 00:18:25:16 - 00:18:44:14 Speaker 4 that we've learned over the last 20 years and make it as rock solid as possible for you. So, you know, I think a lot I think a lot of this is just like kind of like what Claude was saying, we have to wait and see what actually is born from from this. 00:18:45:01 - 00:19:08:17 Speaker 4 My big takeaway is that it's just I love the the table which is being set is really nice. And to me, it shows a combination of one gaming company and a and then a production manufacturing company. Whatever you would want to call Sony, you know, like a behemoth and how they both came to the table to me 00:19:09:03 - 00:19:26:22 Speaker 4 , even like it wasn't, Sony is up here and Bunge's down here it was. They both came to the table with equal footing, I think. And it's an acquisition. But to me, it's really more of like a merging of of of two different skill sets. 00:19:26:22 - 00:19:32:04 Speaker 4 And I think I think things look rosy as far as as far as I can. As far as I can tell. 00:19:33:14 - 00:19:48:16 Speaker 1 Yeah, there was a point I wanted to make, maybe call it a merger, because somebody should tell bungee at some point that world domination would require you to start buying things rather than just being sold several times. And you know, you usually get the power by buying, but buying the thing. 00:19:48:16 - 00:19:58:08 Speaker 1 So if one of you wants to consider this a merger. But I think we thought about that. You know, how about Microsoft as well? You know, they're going to take it over from within and they they sort of did do that. 00:19:58:08 - 00:20:15:10 Speaker 1 I mean, they got pushed around on release dates a bit, but they got spun off as an independent, basically by threatening to walk out. And that's not something that a lot of companies can manage. It was kind of amazing that they yeah, it kind of amazing that they became independent at all again. 00:20:15:18 - 00:20:29:17 Speaker 1 And not only to do that, but then to get into a long term deal with Activision and opt out of that deal. But that that does bring up another question, which is they talk about like, well, like that of said they they must know a lot about this. 00:20:29:20 - 00:20:46:00 Speaker 1 They, you know, they've been through this. They've been through Microsoft. They work with Activision. They they know a lot about the business side now. But I think the the thing that happened with Activision brings up that no matter what you've put down on paper and agreed with people and acquisitions still in acquisition, they own your legal entity 00:20:46:00 - 00:21:01:03 Speaker 1 . And what you're able to get out of that relationship is what people are willing to do or what you're willing to litigate, you know, like. So for instance, obviously Marty O'Donnell felt that the agreement was that bond you would get to determine what music it used in promoting destiny. 00:21:01:11 - 00:21:15:12 Speaker 1 And they made a complaint that Activision about that. And then Activision said, No, that's not how we read that. And the choices there are either go back to work or go to court over that document, and that was not the choice that you when. 00:21:15:12 - 00:21:36:02 Speaker 1 So the litigation was not between Bungie and Activision, it was between Bungie and Marty O'Donnell. So if a Sony executive sometimes says, you know, I know what we agreed on and I know what's on the paper, but we would like Bungie to decide to make destiny or any other game a Sony exclusive, it will probably be up 00:21:36:02 - 00:21:48:02 Speaker 1 to an employee of bungee saying, No, that's not what's in our agreement. I don't care. Even you've instructed us to do that. But what happens next? You know, where is that employee working with the employment law? Where they are? 00:21:48:06 - 00:21:56:19 Speaker 1 What's he going to do with, you know, what are that? What is that person going to do if they get fired for refusing to do this? Are they going to be able to find somebody else who will take that order? 00:21:59:23 - 00:22:04:16 Speaker 8 But now we're discussing this is speculation that has no basis in anything, really. 00:22:04:22 - 00:22:23:23 Speaker 5 Yeah, I mean, you can play the what if game forever. You know, what if Angel sat on pinheads and basically, I guess the history that they've had of the acquisitions and the interactions not only with Activision but also with with Microsoft directly may be coloring our perceptions or we're kind of anticipating potential problems. 00:22:23:23 - 00:22:37:10 Speaker 5 But it does make me wonder if and when what Sony is focused is because I mean, your focus determines your reality. You know, obviously these both of these companies have realized or they're focused on making great games and making something profitable. 00:22:37:10 - 00:22:51:19 Speaker 5 Obviously, they think that, you know, so many things that there is serious money in investing in what they can do, what they can bring to the table. And I think they're also looked at what their current environment is and what their focus has been. 00:22:52:00 - 00:23:06:21 Speaker 5 And they think that, OK, destiny can give us something that we don't have, that we're not good at or at least that we're not, you know, in the market as much as we'd like to be. So whatever that they're going to be bringing in the future in either upcoming titles, they've got to think that there's money in 00:23:06:21 - 00:23:24:18 Speaker 5 it and obviously big, big money if they're going to be putting this much on the table. So I'm sure from, you know, their perspective, being worth that much or perceived that much is actually pretty a good thing. But yeah, if they've had conflicts in the past like they've had with Microsoft and Activision, yeah, I'm curious as to 00:23:24:18 - 00:23:41:09 Speaker 5 what those will actually be like future or what kind of conflict, you know, will will take shape and what that will mean for the customers on their end. Because bottom line is, as gamers, it really comes down to what does it mean for us because, you know, big multibillion dollar corporations doing what they need to do. 00:23:41:11 - 00:23:56:12 Speaker 5 You know, they all have their own interests and look out for themselves. So as far as us, as gamers and players, what does that going to mean for us as far as what we invest in, what we can play, what we can work with or even who we can play with, you know, because again, that whole exclusivity 00:23:56:12 - 00:24:11:17 Speaker 5 thing starts coming back. But I don't think it will either, because, you know, they suddenly realized there are so many different markets out there. You just shooting yourself in the foot as far as percentage of profits goes by being exclusive, by not offering it to that customer base that, you know, potentially could be going to you. 00:24:12:00 - 00:24:16:19 Speaker 5 So yeah, maybe that won't be maybe an issue in the future. And, you know, time always tells. 00:24:20:04 - 00:24:34:08 Speaker 1 I think they think it matters more at the beginning of generations and maybe generations are going away now like Microsoft's approach and even plays Sony's PlayStation approach now is these incremental upgrades, which is, you know, like the like. 00:24:34:08 - 00:24:54:03 Speaker 1 The difference between X, the original Xbox and the 360 and the 360 and the the Xbox one are all pretty stark. Major architectural differences. Major effort needed to be put into backwards compatibility. But now it's like between Xbox one X and Xbox Series X, it's getting more gray, dated and even more confusing in terms of what is 00:24:54:03 - 00:25:08:10 Speaker 1 the real power hierarchy between these devices. Balance between CPU and GPU. And people have the the expectation that all games currently available will work on it. I can take three 60 games in there back and pad. I can take Xbox one games and those will work. 00:25:08:10 - 00:25:25:17 Speaker 1 I can buy this kind of game and I'll even get a performance boost by playing it in this, this console. So maybe the idea that like you stake out a new generation where you're clearing the slate and now you really need that new installed base and you want an exclusive to drive that that installation base instead of 00:25:25:17 - 00:25:37:01 Speaker 1 just saying no, there's just a big pool of machines. Some of them are PC, some of them are different versions of several different consoles. And if you have a big popular game, just put it everywhere, and Sony will make some money they'll make more money on. 00:25:37:01 - 00:25:46:12 Speaker 1 If it's on PlayStation, they'll make some money if it's on even Steam or Xbox. Why say why say no to any of it? I mean, I think that also makes some sense. 00:25:47:21 - 00:26:01:07 Speaker 5 Oh, and just want to say, Miguel, you're going to wanted to say hi. So Armando was saying, Hi, dad. Also, we should always say hi to chat, OK, OK. Drummer Guy, 89 in there and also, of course, a decade. 00:26:01:07 - 00:26:05:10 Speaker 5 They had some questions in there as well. Mark talked about OK. 00:26:05:13 - 00:26:06:09 Speaker 3 Dickerson's. 00:26:06:09 - 00:26:07:04 Speaker 5 Wanted to go through. 00:26:07:23 - 00:26:22:09 Speaker 1 Yeah, Dickerson's. I have an irrational hatred for all PlayStation systems, despite loving the games and characters that are exclusive to it. Exclusivity is an excuse for denying customers. I mean, basically, I'm not happy about exclusivity either. I almost bought a PlayStation last generation, but I didn't. 00:26:22:18 - 00:26:35:14 Speaker 1 Maybe I will at some point. I don't know. I'm not like in principle opposed to it. Like, I certainly don't have the kind of resistance to it that I would have had when Bungie was sold to Microsoft, because that was that was portrayed as this. 00:26:35:14 - 00:26:46:21 Speaker 1 You know this this classic rivalry between Apple and Microsoft over desktop and right bungee was positioned just that Mac developer against that, you know. 00:26:47:06 - 00:26:48:17 Speaker 4 And you bought the Xbox? 00:26:49:18 - 00:26:50:10 Speaker 5 Yeah, thank you. 00:26:50:10 - 00:26:55:01 Speaker 3 That's what the plan is going to make right for. Halo was the title game. 00:26:55:08 - 00:26:58:12 Speaker 4 You build the right games and you will come. 00:26:59:01 - 00:27:10:20 Speaker 5 Yeah, I actually believe it or not, the Xbox was not my first game console. I actually had a peace one and I got it for Alien three, you know, Alien trilogy game out there and I actually bought a PlayStation one for that one. 00:27:11:01 - 00:27:13:05 Speaker 5 So, yeah, so the question is dealing with that. 00:27:13:19 - 00:27:19:05 Speaker 3 So the idea was I bought a guitar for that game. Yeah, there you go. Go ahead. 00:27:19:08 - 00:27:26:02 Speaker 6 So I was just going to say I bought a Sega Saturn for that game. The Alien trilogy. 00:27:26:02 - 00:27:26:11 Speaker 3 OK? 00:27:27:04 - 00:27:27:09 Speaker 5 Yeah. 00:27:27:14 - 00:27:31:12 Speaker 2 Well, you can watch like snowboarding coming up saying Saddam is not a total loss. 00:27:32:21 - 00:27:33:23 Speaker 4 Sorry for him. 00:27:34:01 - 00:27:47:07 Speaker 5 But yeah, the question is, is this upcoming title going to be a console purchasing decision? You know, is it going to be a go to title that you're going to want to get a console or upgrade your your current VIN card to play? 00:27:47:17 - 00:27:52:18 Speaker 7 So the need is in current future, only to make it an exclusives only if they make it. 00:27:54:04 - 00:27:55:09 Speaker 1 Now is it even about. 00:27:55:14 - 00:27:56:04 Speaker 7 The games. 00:27:56:04 - 00:28:08:05 Speaker 1 Though, because the other thing that I see in here, I again, if I pull up this statement at all fun today, bungee begins our journey to become a global multimedia entertainment company. 00:28:09:10 - 00:28:11:10 Speaker 3 00. That's the other thing is, we've. 00:28:11:22 - 00:28:12:06 Speaker 4 Got a. 00:28:13:06 - 00:28:20:11 Speaker 2 Lot of stuff like we're going to do stuff over years, and I don't believe any of it. It never happens. 00:28:20:15 - 00:28:31:22 Speaker 7 They're yeah, they're going to go cross-media media. They're going to have some shows. They're going to have that kind of thing. A Riot Games has a spinoff show from League of Legends on Netflix right now. 00:28:32:18 - 00:28:36:04 Speaker 5 Yeah, our is doing wonderful. So you know that right? 00:28:36:05 - 00:28:43:20 Speaker 7 It's it's I haven't gone all the way through it, but it's it's been good so far. I'm I'm sure I'm just going to be there's going to be stuff. 00:28:43:20 - 00:28:50:13 Speaker 2 How many times have we seen a bungee non-game product outside of like books? 00:28:51:16 - 00:28:53:04 Speaker 7 Parallel is launching there. 00:28:53:04 - 00:28:57:23 Speaker 1 They just had a trailer for the TV show, right? I mean, that's coming out soon. 00:28:58:01 - 00:28:58:12 Speaker 3 Well. 00:28:58:18 - 00:29:05:08 Speaker 2 Not all of that stuff, like the first live action halo craps at forward underdone stuff. So that was all 343. That's possible. 00:29:05:13 - 00:29:05:20 Speaker 3 Yeah. 00:29:06:19 - 00:29:09:17 Speaker 2 So and then there was like the wingnut there was there. 00:29:09:20 - 00:29:10:09 Speaker 3 Yeah, yeah. 00:29:11:07 - 00:29:19:02 Speaker 2 There were like publishing mobile games. I think they did one. They did one game and then that had some like harebrained schemes start this stuff and they never. 00:29:19:15 - 00:29:31:03 Speaker 7 But I I do think I think punching air space was an initial was an initial foray into what they are probably about to do because if they're talking about we're going to do, we're going to consult on ten games or. 00:29:31:05 - 00:29:43:09 Speaker 7 Well, I think aerospace was an initial attempt at that. Get mobile developers to have a bunch of small games that you can you know that you can consult on them with. And I believe harebrained scheme still has a pretty tight relationship with Bungie. 00:29:43:09 - 00:30:00:07 Speaker 7 But if they're going to be, if they're going to be sort of some kind of, you know, brain trust or skill trust that they can, they can, you know? Rub rub their magic all over. You know, other other titles in development. 00:30:01:20 - 00:30:03:14 Speaker 7 Yeah, why wouldn't I wouldn't have want to do that? 00:30:04:14 - 00:30:05:08 Speaker 1 Yeah, obviously. 00:30:05:08 - 00:30:27:07 Speaker 4 one way of looking at this is that when there was the break between bungee and then 343343 took the personnel there were there were familiar with that side of things, right? They had Frank Gray. They eventually got state and they have, you know, all these folks who are on that side. 00:30:27:15 - 00:30:48:07 Speaker 4 So if you wanted to try to, this was one of the things that I was trying to think of is that they maybe they saw it as their opportunity to come loaded into a company that has multimedia. And now they get to bring in folks who are going to become their statins, their Frankies, their whatever who are 00:30:48:07 - 00:31:00:02 Speaker 4 now going to become those folks that will move into those, you know, whether it's books, whether it's movies, whether it's music or whatever, and make that happen. So I think that was. 00:31:00:06 - 00:31:00:21 Speaker 7 Going to be. 00:31:02:19 - 00:31:17:07 Speaker 4 Sorry. No, no, no, I was just trying to think of anyone currently at Bungie right now. I don't I mean, I'm not that familiar with the crew, but I don't know if there's someone who has that sort of was straddling those worlds. 00:31:17:07 - 00:31:31:15 Speaker 4 And I don't think that there is. I think right now it's basically artists and creators and and engineers and not folks who are like kind of looking at Hollywood and looking at publishing and so on. That could be wrong. 00:31:31:15 - 00:31:37:17 Speaker 4 And maybe there are those folks in there, but maybe this shows what they're going to get out of it. 00:31:40:03 - 00:31:47:02 Speaker 5 So you're saying this chronicles could in fact be serious. You know, I would love to see Netflix crank out some destiny sometime soon. I would tune in for that. 00:31:47:15 - 00:31:49:19 Speaker 3 So they could do it. Obviously, we. 00:31:49:20 - 00:31:50:17 Speaker 4 Have enough law. 00:31:50:22 - 00:31:53:08 Speaker 1 Yeah, between Sony and Microsoft, we're not. 00:31:53:08 - 00:31:54:05 Speaker 5 Getting into the games. 00:31:55:05 - 00:32:11:14 Speaker 1 Between Sony and Microsoft. Obviously, you'd say they'd like. That's something that Sony already has a track record in, whereas Microsoft, you know, was trying to break into gaming and consoles and then break into other kinds of media. And, you know, haven't really gotten anywhere, especially with Halo in 343. 00:32:12:13 - 00:32:30:16 Speaker 1 I don't know how healthy the rest of Sony. There's the Sony's media is doing. If what they're saying basically is that Sony would allow Bungie to make the destiny version of a Spider-Man movie. I'm not sure how well that's going to go, but if. 00:32:30:17 - 00:32:31:13 Speaker 1 But it is interesting because. 00:32:31:23 - 00:32:32:13 Speaker 3 The the. 00:32:32:15 - 00:32:50:00 Speaker 1 Rumors, the rumors that I was hearing and I think that a lot of people read was that like the transition from Halo to destiny was the transition from making to ours were the cut scenes in an engine with levels in between two like, OK, here's a map and some repeated activities, and let's not go crazy trying to 00:32:50:00 - 00:33:01:11 Speaker 1 kill ourselves, trying to make us two to three, our sci fi movie every time we make a game. And now we'd be kind of weird if they went back in the other direction by partnering with Sony to do other kinds of multimedia. 00:33:03:01 - 00:33:07:18 Speaker 3 Okay, I see what you're saying. I feel like the guy. 00:33:08:18 - 00:33:09:11 Speaker 4 That's his old. 00:33:11:19 - 00:33:12:02 Speaker 3 Well. 00:33:13:08 - 00:33:14:15 Speaker 4 Fair enough, there's new think. 00:33:15:02 - 00:33:23:12 Speaker 1 Yeah, I'm just right, yeah, I'm I'm using destiny as a model just because we don't know what the other thing is or anything about it. So it's it's hard to even make a reference. 00:33:24:01 - 00:33:25:04 Speaker 3 But when you see. 00:33:25:05 - 00:33:25:21 Speaker 5 The title, yet. 00:33:27:19 - 00:33:28:20 Speaker 2 What's the matter? 00:33:28:20 - 00:33:33:01 Speaker 3 Something that could mean something. 00:33:35:08 - 00:33:51:16 Speaker 7 OK, but so but the two the two big things in my mind. To dovetail with some of what Mick saying is, I think this is all about the IP, that's after testing. We don't know. You know, they haven't released anything about that. 00:33:51:21 - 00:34:13:14 Speaker 7 But I would expect. The focus is the focus for the overall focus for Bungie is going to move away from destiny, and there's probably going to be some, I don't know, some equivalent of 34344 Bungie. Now that's just going to be the destiny team and destiny moving forward in the in the, you know, being the custodians of 00:34:13:14 - 00:34:18:05 Speaker 7 that, that particular IP, because whatever is, whatever the next thing is going to be is. 00:34:18:17 - 00:34:20:00 Speaker 1 Is a seasonal content. 00:34:20:03 - 00:34:21:06 Speaker 7 At the forefront of what they're doing. 00:34:23:06 - 00:34:34:19 Speaker 2 Well, I mean, maybe if you if you work at a company like Blizzard, right there, they have the World of Warcraft guys. And then they also have whatever kind of other way that they scam people out of money, guys. 00:34:35:01 - 00:34:44:19 Speaker 2 And then they've got the Diablo guys. So it's it's not that weird if like if they if these guys if Bungie could become blizzard, but good blizzard, that would be really groovy. 00:34:46:09 - 00:34:48:21 Speaker 5 Is there a good blizzard? I mean, how's that possible? 00:34:49:10 - 00:34:51:09 Speaker 2 I don't know. Blizzard ten years ago? Pretty cool. 00:34:52:20 - 00:35:11:00 Speaker 5 Well, considering I mean, when they bought Blizzard, what was it like 19 times what they paid for? You know, bungee right now. So I mean, their their value is massive and compared. So yeah, the question is, do they think that Sony is getting it on the ground floor? 00:35:11:00 - 00:35:22:07 Speaker 5 Do they think that their success in the gaming space is going to be that significant, especially if they can bring into an entertainment division that they would be making some serious bank off of whatever is coming down the pike? 00:35:23:04 - 00:35:36:02 Speaker 5 But like you said, yeah, if they haven't gotten any announcements yet, as far as what it is, I mean, like you said, I think they registered a couple of names. What was it called matter or something? There's not a lot of information about what it is or what it potentially could be. 00:35:37:11 - 00:35:53:02 Speaker 5 Obviously, what they saw, what they liked or like, what they saw. But the question is, you know, is it going to be as good, if not better than what we've had so far? Or is this I mean, because you're only one mistake away from, you know, absolutely tanking everything that's come before it. 00:35:53:12 - 00:35:54:22 Speaker 3 So I don't. 00:35:54:22 - 00:35:58:22 Speaker 5 Know. I mean, they've been working on it for how long. Does anybody know what the development time spent? 00:36:00:21 - 00:36:04:11 Speaker 4 No. That's basically been the lease a year. 00:36:05:15 - 00:36:05:23 Speaker 5 OK. 00:36:06:07 - 00:36:06:23 Speaker 3 You have to look. 00:36:06:23 - 00:36:12:05 Speaker 4 At when Barrett, when Barrett gets shifted from destiny to whatever it was. 00:36:12:14 - 00:36:15:04 Speaker 3 Yeah, yeah. So how much? 00:36:15:07 - 00:36:25:17 Speaker 5 How much longer before we even get to an alpha stage or even, you know, a hint stage? I mean, bungee would leak things a year or two before the would came out. They would drip feed the little things to get too excited. 00:36:26:07 - 00:36:27:11 Speaker 5 But we haven't gotten that yet. 00:36:28:06 - 00:36:29:06 Speaker 3 So, no, I. 00:36:29:07 - 00:36:35:06 Speaker 4 Think I think bungee, I think bungee sits some things until they're happy with it. I think that's the way. 00:36:35:08 - 00:36:41:04 Speaker 2 So I mean, how long have we been waiting for pimps at sea? Who knows when that's coming? 00:36:41:07 - 00:36:41:15 Speaker 4 No. 00:36:43:01 - 00:36:43:11 Speaker 3 Ever. 00:36:43:11 - 00:36:44:17 Speaker 4 You know where my bitches. 00:36:45:09 - 00:36:53:15 Speaker 8 I mean, we didn't hear about Phenix until it was already dead, so. Right? Yeah, they're really good at keeping quiet until they're ready. 00:36:55:02 - 00:36:57:13 Speaker 5 So how many more? So we're radio silence. Are we going to have? 00:36:58:20 - 00:37:09:12 Speaker 6 So this is the first time I've actually heard that bungee was actually working on something new wise. Where's this at? Where was the sources for that, if you don't mind me asking? 00:37:11:09 - 00:37:12:05 Speaker 3 Well, there was a. 00:37:12:15 - 00:37:22:06 Speaker 8 Large infusion of cash from Tencent, and then people started digging into new copyrights and such. 00:37:22:22 - 00:37:24:16 Speaker 3 And the other was the name matter. 00:37:25:12 - 00:37:30:17 Speaker 8 That kind of thing. There was there was nothing ever really announced by BMG. No, it was all that's. 00:37:30:17 - 00:37:35:21 Speaker 5 All been like, Yeah, yeah, it was all research. People had to go seriously digging quick. 00:37:36:03 - 00:37:36:16 Speaker 4 There's also. 00:37:37:03 - 00:37:43:08 Speaker 5 John, some you know, in the chat. Hi, John. Yeah. Also, Phil, mysterious isn't there. He's got something he would say, no matter. 00:37:45:07 - 00:37:49:22 Speaker 1 Well, I just did some some Googling, so I'll pull, I'll pull this up, this is from. 00:37:50:15 - 00:37:51:21 Speaker 2 If it's like June. 00:37:51:21 - 00:37:52:22 Speaker 1 2021. 00:37:53:09 - 00:37:54:01 Speaker 3 Will be the first. 00:37:54:01 - 00:37:55:06 Speaker 2 Bungee game I don't play. 00:37:55:07 - 00:38:03:16 Speaker 1 Suggesting that matter might have been that was my point hero shooter in the style of Overwatch. But again, this is purely speculation. 00:38:03:16 - 00:38:04:08 Speaker 5 Speculative. 00:38:04:12 - 00:38:17:14 Speaker 1 That the trademark was made back in 2018 never been officially knowledge by bungee. People are getting the information from job postings, which is very common in the industry to try and read those particular tea leaves. 00:38:18:13 - 00:38:19:02 Speaker 3 They seem to. 00:38:19:08 - 00:38:19:23 Speaker 5 Be looking for. 00:38:24:05 - 00:38:40:19 Speaker 7 My thing is that they're not going to develop, they're not going to put out anything that's going to directly compete with destiny. So you wouldn't think of me so well, you wouldn't think so, but I would imagine it's going to be some kind of fundamental difference then in the, you know, in genre presentation, whatever you want to 00:38:41:08 - 00:39:00:18 Speaker 7 , whatever you want to call it. But I wonder what what that is because what's on the market now, that's not destiny there could be. Something that bungee could make better, because that's always been their thing. They don't they they have not been in the business of completely innovating in terms of a genre or anything like that. 00:39:02:18 - 00:39:05:22 Speaker 4 You know, all along revolutionary evolution. 00:39:05:23 - 00:39:14:22 Speaker 2 They've taken something that's the Jack right there and then and then finished it, it's like, yes, that we've made this concept to work now. And I don't know what that is. 00:39:15:20 - 00:39:18:12 Speaker 4 Which is why I think some of the Apple game developers. 00:39:19:11 - 00:39:31:09 Speaker 5 Right. So the question then comes if they start going into the Valorant Arena shooter to make the best one ever. Is that something that any of you would be interested in? Is that something that you would want to take? 00:39:31:09 - 00:39:32:02 Speaker 2 Those were. 00:39:34:00 - 00:39:35:14 Speaker 3 A second, I think the single. 00:39:35:14 - 00:39:36:13 Speaker 2 Player mode and. 00:39:36:14 - 00:39:41:16 Speaker 5 For yeah, for for huge swaths of the gaming population, absolutely there immensely. 00:39:41:19 - 00:39:57:08 Speaker 1 They work for the people who like, I don't, so maybe they maybe they want to make one for me, but I. But I also think that like destiny was, I thought the design that I exactly wanted, which is like, Wow, a man halo is awesome, but it's a really a bummer to have to wait three years and 00:39:57:08 - 00:40:12:00 Speaker 1 just have only those things to play and to have no structure into which you play them, where the only thing you can do is restart a campaign level and set some goals for yourself. And so they made a thing that has DLC every once in a while and has seasonal activities and is designed around co-op and is 00:40:12:00 - 00:40:26:04 Speaker 1 designed around repetition. But that also has some of its drawbacks. So I don't know. I'm not interested in in Overwatch or Valorant or any of those things, but maybe if they made something like that, I would be if it would be different somehow. 00:40:26:05 - 00:40:35:12 Speaker 1 But again, if I if I knew how that would be different and better, you know, I'd be working there and not talking about them, I guess. But I don't. I have no idea. 00:40:36:08 - 00:40:52:20 Speaker 4 But you're really positioning yourself as a regular, the consumer, right? You really are just saying, I'm a regular to the consumer that I'm not I'm not going to buy something sight unseen. I'm going to wait until I see that it's what am I going to plunk my $60 down for? 00:40:53:13 - 00:40:59:13 Speaker 4 And I think that's that's that's perfect. That's an OK position to to to urge all of us to be. 00:40:59:13 - 00:41:01:02 Speaker 7 In his ten or $15. 00:41:01:03 - 00:41:04:13 Speaker 5 Assuming it's going to be 60 bucks by the time it comes out, which could be years. 00:41:04:13 - 00:41:07:00 Speaker 3 So it's going to be season eight is going to be seasonal, fast. 00:41:07:00 - 00:41:11:12 Speaker 4 Seasonal, right? It'll be seasonal passes and it'll be, you know, free to play. 00:41:11:12 - 00:41:12:07 Speaker 5 79. 00:41:12:12 - 00:41:18:00 Speaker 1 Yeah, I see. Yeah, I know they're they're pushing for it. And I've I've also read the pushback on it and. 00:41:20:10 - 00:41:40:17 Speaker 4 Whatever it is, but it's it's I think and also I just wanted to Mal was talking about cannibalizing destiny. I think there's also a history here where unfortunately, I mean, I would love them to to break this curse, but they have never been able to be successful at juggling two games or more than one game. 00:41:41:16 - 00:41:57:14 Speaker 4 So there's very I don't know why we would even think that, you know, could destiny be fed off into four or five for company? You know, and let them take it over. And you know, and in the meantime, they get to play with their new thing. 00:41:57:21 - 00:42:08:01 Speaker 4 We also know historically, Jason Jason's gone after the second after after one sequel easily. Yep, he's moved on to other things that existed or. 00:42:08:09 - 00:42:09:10 Speaker 1 Anybody seen him lately. 00:42:09:23 - 00:42:11:15 Speaker 2 That's right. Yeah. 00:42:12:06 - 00:42:13:01 Speaker 6 That was one of the things. 00:42:14:14 - 00:42:15:04 Speaker 3 Which makes sense. 00:42:15:10 - 00:42:21:05 Speaker 8 Anybody seen anybody lately, Narc? I mean, there has been a pandemic for a couple of years. 00:42:21:17 - 00:42:33:15 Speaker 1 Well, I didn't mean in person. You know, I mean, there's not not that many of us saw Jason regularly. I mean, you know, the last time I saw some of you guys in person was 2004. I mean. 00:42:34:16 - 00:42:35:00 Speaker 3 Yes. 00:42:35:12 - 00:42:36:09 Speaker 4 In a movie theater. 00:42:36:10 - 00:42:37:13 Speaker 3 Oh, yeah, yeah. 00:42:37:16 - 00:42:49:15 Speaker 6 Well, you know, it's interesting that you talked about that an arc about Jason Abbott and that one sequel and done because we were talking about, you know, what could they do and allow us to talk about who marathon sequel marathon reveals like they're not going to allow that to happen. 00:42:50:03 - 00:43:08:20 Speaker 6 And because this buyout is definitely different than the Activision Blizzard won because the first thing Microsoft did was showcase those new ships that are coming to Microsoft in. All, the Sony had to show for it was that weird, punchy logo I didn't even know was a thing. 00:43:14:13 - 00:43:15:01 Speaker 3 Well, I. 00:43:15:01 - 00:43:27:18 Speaker 1 Think that would just underscore what Magu saying, that it's about the future and they they can't advertise this as an acquisition of a stable of ships when the most valuable IP in that bucket has not yet been announced. 00:43:28:02 - 00:43:42:16 Speaker 1 So they can't say anything. They just say we know the bungee is a company that makes great worlds, and you can see the evidence of that in their in their portfolio. But but yeah, if the biggest part of that is the thing they haven't done yet, then they can't, then they're not going to talk about it. 00:43:42:22 - 00:43:52:12 Speaker 1 I do think if you're talking about marathon, that's going to happen. If, if, if this acquisition is permanent, which I think is something you can't even guess at, given Bungie's. 00:43:52:21 - 00:43:53:16 Speaker 3 Weird. 00:43:53:19 - 00:43:54:18 Speaker 1 Strange. 00:43:55:04 - 00:43:57:19 Speaker 3 Corporate history remarkable. Yeah. 00:43:59:14 - 00:44:04:05 Speaker 2 It's easier than doing one of those death contracts with a publisher and then and then coming out. 00:44:04:17 - 00:44:24:20 Speaker 1 Yeah, it's ridiculous. But it will happen later when when Jason Jones is retired and there's nobody at bungee to say, we're not doing that because Jason hated sequels and hated reboots and remakes. You know, at some point somebody will think, Oh, I found in his drawer a notice about this IP we own called Marathon, and it was 00:44:24:21 - 00:44:38:23 Speaker 1 popular back in the day on the Mac. And let's remake that. I mean, you know, it'll be after those people. But I really think that if Jason had anything to say, but there wouldn't be any they've been, they've done almost nothing in the ways of reboots, remakes reissue. 00:44:39:00 - 00:44:46:03 Speaker 1 I think the only thing was what the the port of Marathon to Xbox Live Arcade. And and that's been pretty much it. 00:44:47:05 - 00:44:47:12 Speaker 5 Right? 00:44:47:12 - 00:44:48:01 Speaker 3 Well, that was. 00:44:50:04 - 00:44:50:07 Speaker 4 That. 00:44:50:07 - 00:44:52:08 Speaker 7 Was somebody else. Somebody else developed that. 00:44:52:21 - 00:44:55:16 Speaker 3 Yeah, yeah. I don't think it did a very good job. 00:44:55:16 - 00:45:06:22 Speaker 5 I don't think it's just piece. I think it's the communities in the long term play base because I think they're looking at the track record of what's come out of the company where halo, I mean, people have been playing Halo 20 years. 00:45:06:22 - 00:45:17:13 Speaker 5 I mean, thousand ones when it came out, you know, people are still playing Halo title and Destiny has been run around since, what, 2013 2014? They've been out there for years as well. I think they're looking and see that. 00:45:17:14 - 00:45:18:00 Speaker 2 The only. 00:45:18:00 - 00:45:19:13 Speaker 5 Race in the fan base is out. 00:45:21:14 - 00:45:23:23 Speaker 2 Without a without a franchise have spent only. 00:45:24:22 - 00:45:35:19 Speaker 5 Yeah. I mean, seriously, so I mean, they've made a title that people have been playing for, you know, decades. That that's kind of a big thing. And I think that Sony wants to have that in there. They're stable. 00:45:35:19 - 00:45:44:20 Speaker 5 I think they really do. I think they want to develop something that people are going to long term, want to play and will be playing and going to them for it for years to come. 00:45:45:05 - 00:45:48:20 Speaker 7 So that is that another shooter? Are they going to do something that's not a shooter? 00:45:50:07 - 00:45:50:22 Speaker 5 See, that's the thing. 00:45:51:04 - 00:45:51:22 Speaker 2 I want to support. 00:45:52:03 - 00:45:53:02 Speaker 5 And that's what makes me worried. 00:45:53:04 - 00:45:56:01 Speaker 2 I want to bungee sports game. 00:45:56:15 - 00:46:00:16 Speaker 3 I don't get out of here. No lefty focused. If you imagine. 00:46:00:16 - 00:46:03:17 Speaker 2 How fun it was, like you get that ball. 00:46:04:14 - 00:46:14:17 Speaker 7 I think I think if it's. I hope that it's I hope that it's not another shooter. I hope that it's something different, but if you know, that's that's what they're best known for, you know? 00:46:15:16 - 00:46:21:15 Speaker 1 Monk, there are already enough ball mechanics in destiny. It is I mean, destiny is practically a master ball already. 00:46:22:10 - 00:46:23:07 Speaker 2 Throwing the ball. 00:46:23:09 - 00:46:24:13 Speaker 5 Cricket all to be its own title. 00:46:24:13 - 00:46:43:21 Speaker 2 Loser and punching people like destiny has the best punch in any video game, and destiny is like the best jumping in any video game, and they've probably got the best balls. So I think the point in one Direction sports of some kind. 00:46:44:02 - 00:46:49:05 Speaker 3 Oh no, no, no. It's hard to know. Honestly, he's. 00:46:49:05 - 00:47:02:15 Speaker 5 Not totally insane because they have been incorporating the ball mechanics for many, many titles. So when you think about all the stuff that they put in with destiny and with Halo, where they were adding in, those throwing ball mechanics at is not too far of a stretch. 00:47:03:00 - 00:47:07:20 Speaker 3 So we're seeing kind of dimension of similarity. They're going to reboot ball blazer. 00:47:09:18 - 00:47:10:16 Speaker 1 That would be the thing. 00:47:10:19 - 00:47:11:12 Speaker 6 Not going up. 00:47:11:12 - 00:47:17:10 Speaker 2 Oh my god, I forgot about grip, of course. So they've basically done it. 00:47:18:11 - 00:47:19:18 Speaker 4 I'm trying to, for example. 00:47:22:14 - 00:47:25:01 Speaker 2 The I feel like it, that much stuff anyway. 00:47:25:16 - 00:47:49:19 Speaker 4 Yeah. The something I mean, those are all great ideas. I mean, there's there's lots to to think about in terms of going beyond. But unfortunately, the thing is what what is it that keeps the head folks and they're interested and they seem to be centered around sci fi fantasy shooters, you know, a strategy. 00:47:50:18 - 00:48:07:00 Speaker 4 And I think I know we tend to talk in terms of marathon myth only, but it doesn't have to be Marathon Mithani. It could be like marathon miss or only. So Oni was something that was, you know, I think, ahead of its time. 00:48:07:05 - 00:48:24:20 Speaker 4 And if anything, that's that's a particular genre or merging because I was there, both the shooter and the fighter that could do that. Could that could maybe handle like a revisit, you know, especially with all the physics that we have available now. 00:48:25:04 - 00:48:27:14 Speaker 7 Do something with totally see that. 00:48:28:15 - 00:48:41:08 Speaker 1 Yeah, something like a souls like not to not to use that. I didn't want to use that word exactly. But I mean something, something with deeper melee mechanics like Oni had, which was the mixture of gunplay and melee. 00:48:41:12 - 00:48:59:01 Speaker 1 And there's I mean, there's melee play in destiny, but a lot of it is just variations on magical powers, right? Punches that do extra stuff. It's not. It's not as deep a mechanic as, say, fighting with melee weapons in something like Dark Souls or bloodborne or something like that might be interesting. 00:48:59:10 - 00:49:00:21 Speaker 3 I always wondered you. 00:49:02:01 - 00:49:15:05 Speaker 1 Kind of when they and they reinforced when they did destiny and also about Halo that we are an action game studio and and how they tried to deny for the longest time that moment that it was an MMO. 00:49:15:05 - 00:49:34:12 Speaker 1 They basically say where a shared world shooter, mechanically, the game is a shooter. Yes, there is kind of a tech tree here and there are upgrades, but it's really light on that side of things. But I do kind of wonder, what is it that stops them at their size from doing an RPG if they wanted to do 00:49:34:12 - 00:49:38:01 Speaker 1 an actual RPG? Why don't they. 00:49:38:02 - 00:49:38:09 Speaker 3 Line up. 00:49:38:09 - 00:49:39:14 Speaker 1 3D an RPG? 00:49:41:07 - 00:49:44:03 Speaker 4 I think they could. If they if that was what was interesting, then. 00:49:45:09 - 00:50:00:13 Speaker 2 Yeah, and you know, this kind of goes back to what what Mao was saying, how many are. We've had a lot of like shooting RPGs where the shooting is fun or the RPG is fun, like like fallout or whatever, where the shooting blows and or destiny where the shootings occurred. 00:50:00:13 - 00:50:08:03 Speaker 2 But the RPG is really limited that that might be something where they could. Finally, that would be the thing that they could put together. 00:50:08:08 - 00:50:14:00 Speaker 5 Finally, you think they may finally fix the formula of marrying those two together and how to package that cohesive? 00:50:14:00 - 00:50:16:12 Speaker 2 That could be popular opinion. 00:50:16:13 - 00:50:19:19 Speaker 6 I thought Cyberpunk 2077 did a great job in both areas. 00:50:21:20 - 00:50:22:15 Speaker 5 Just not technically. 00:50:22:16 - 00:50:23:19 Speaker 2 Well, let's move on from that. 00:50:24:01 - 00:50:25:20 Speaker 7 What about what about the multiplayer, though? 00:50:27:10 - 00:50:27:20 Speaker 3 Yes. 00:50:30:05 - 00:50:30:16 Speaker 2 Yeah. 00:50:31:09 - 00:50:32:18 Speaker 8 That was only its own call to. 00:50:34:07 - 00:50:35:14 Speaker 3 Mm-Hmm. Yeah. Yeah. 00:50:37:12 - 00:50:50:22 Speaker 1 But would not be a problem today, I mean, they were they were just pushing the technology in so many areas, right? I mean, like having the weird level designs based on actual architecture with me, they were huge and unwieldy, but also kind of strange to play through. 00:50:51:03 - 00:51:00:17 Speaker 1 And also, you know, no, nobody had plans for playing. You would have needed a land to play it and nobody had won. It was just too early. That was all that it was. It was just too early. 00:51:00:20 - 00:51:01:02 Speaker 3 Yeah. 00:51:01:02 - 00:51:15:21 Speaker 4 Well, it was also the time it was. It was also the thing that I was saying. They they they could not manage splitting themselves up. You know, Jason had to go down to the over, to the bungee west to try to rescue things. 00:51:16:01 - 00:51:22:15 Speaker 1 But the genesis of that whole project were just so weird. You know, that's another. 00:51:23:06 - 00:51:23:19 Speaker 3 Weird. 00:51:25:00 - 00:51:45:05 Speaker 1 Chapter of Bundy's history. Like normally, studios that did develop multiple locations to handle multiple titles don't come about in the manner in which only came about where an entirely outside group of people you barely know proposed to you a title and you say you are now bungee quest go. 00:51:45:06 - 00:52:00:09 Speaker 1 I mean that that just doesn't happen. And it's good that it happened to bungee because they got they got Chris Butcher out of it. I mean, that may be, you know, that may be the lasting legacy of O'Neill's effect on Bungie's future is this they brought in Chris Butcher. 00:52:01:22 - 00:52:15:09 Speaker 4 Right? Yeah, I mean, I I guess I'm you know, of course, it's that's like, what, 20 years ago now, 15 years ago now? Yeah. So, yeah, a lot of things have changed. It's just it's just one of those things that it's historically like five years ago now. 00:52:15:09 - 00:52:16:20 Speaker 4 25 years. Wow. Wow. 00:52:19:03 - 00:52:19:13 Speaker 3 Yeah. 00:52:19:16 - 00:52:23:00 Speaker 4 Yes. The P.S. one, right is what it launched. 00:52:23:04 - 00:52:24:09 Speaker 3 Yeah. Yeah, no. 00:52:24:15 - 00:52:26:01 Speaker 2 Yeah, no, it was on the PS2. 00:52:26:03 - 00:52:28:17 Speaker 3 No, I know. OK. 00:52:28:23 - 00:52:29:06 Speaker 4 Yes. 00:52:30:17 - 00:52:30:23 Speaker 3 It was. 00:52:30:23 - 00:52:32:00 Speaker 4 Very early on was. 00:52:32:01 - 00:52:33:10 Speaker 2 Like one of the first games. 00:52:33:10 - 00:52:34:09 Speaker 1 But I played it on the map. 00:52:34:09 - 00:52:34:20 Speaker 3 On the. 00:52:34:21 - 00:52:38:09 Speaker 8 99. But it started, you know, a couple of years before that. 00:52:38:11 - 00:52:39:07 Speaker 3 So for that. 00:52:39:11 - 00:52:39:17 Speaker 5 For the. 00:52:40:17 - 00:52:43:13 Speaker 4 Marathon, that was some weird console. Right? 00:52:43:16 - 00:52:44:21 Speaker 3 Yeah. Well, that that. 00:52:44:21 - 00:53:05:08 Speaker 5 Leads me into this point. We've been playing bungee stuff since 99 or earlier. Are we even the market anymore? You know, because when I look around this room at the grizzled ancients that are all coalesced here today. I mean, I'm the same age Claude was when he started doing the HBO stuff back in 2001, right? 00:53:05:17 - 00:53:06:06 Speaker 5 So it's. 00:53:06:06 - 00:53:07:09 Speaker 3 True. If you think about the. 00:53:07:11 - 00:53:24:21 Speaker 7 People, there's people in the studio that have been through, like all of all of Destiny's development and release, and they are, you know, like. They could have been, you know, whatever, 20 years old at that time and over the last few years, they've built an entire career just in one game. 00:53:25:17 - 00:53:38:13 Speaker 7 It's. It's impressive, it's impressive when you see sometimes there. They answer questions like, you know, what was your first interaction with Bungee? And they're like, Yeah, I grew up on Halo Halo two, and he looked at me like they weren't even there for the first halo. 00:53:38:17 - 00:53:41:14 Speaker 7 In certain cases, it gets it's been quite a long time. 00:53:42:18 - 00:53:57:17 Speaker 5 Oh, please. There are generations of gamers I talked to now were there for consideration of anything was Halo three. You know, they literally came at the end. They've never even played or even even known about the originals. But the question I have is that for whatever they're going to come up with in the future, and we're hoping 00:53:57:17 - 00:54:12:15 Speaker 5 it's the near future, is that something that is going to appeal to us or even looking for, you know, for what we've been? I mean, their long term game gamer base, if you will, are moving the market anymore. 00:54:12:15 - 00:54:21:02 Speaker 5 Are they going to be aiming for, you know, a different age group or a different gamer class that is interested in either different titles or different gameplay than what we grew up on? 00:54:21:23 - 00:54:29:02 Speaker 1 Millennials don't buy consoles because they spend too much of their money on avocado toast, so I still I still think I still. 00:54:29:02 - 00:54:30:01 Speaker 3 Have never been more of. 00:54:30:01 - 00:54:31:01 Speaker 1 A place in the market. 00:54:32:06 - 00:54:34:03 Speaker 2 I've never bought, though you're that's. 00:54:34:17 - 00:54:35:20 Speaker 1 But have you ever made toast? 00:54:36:02 - 00:54:36:19 Speaker 5 You know, I support them. 00:54:37:07 - 00:54:41:22 Speaker 2 I have made toast and I have been given avocados and put avocados on toast. 00:54:42:19 - 00:54:44:10 Speaker 4 So in other words, there is a chance. 00:54:45:18 - 00:54:45:21 Speaker 3 That. 00:54:46:20 - 00:55:11:11 Speaker 2 one day. But I think that, you know, it's, you know, gaming is people talk about this crap all the time, but gaming is supposed to be this teenage boy thing. I think that destiny skews older, and I think it's proven that there is now a relatively mature fan base who can support and MMO thanks. 00:55:11:20 - 00:55:26:09 Speaker 2 And the only way I know this is if you look at those YouTube guys and you look at the games that are popular YouTube, there are very few destiny YouTubers who are doing the young people saying they're they're pretty straightforward and boring like we are. 00:55:27:22 - 00:55:37:06 Speaker 2 And then you look at some of these other very popular games like the Overwatch, and I don't even know if that's popular anymore. But whatever the other popular games are, Overwatch is all with the young. 00:55:37:06 - 00:55:38:21 Speaker 5 Whippersnappers are playing these days. 00:55:39:16 - 00:55:56:11 Speaker 2 They're skewing young. And so I think I I don't expect bungee to come out with a five night at Freddy's, whatever or what. I don't know what they do. I genuinely don't know. I don't expect them to come on kids playing these with the Queen of Steam. 00:55:56:11 - 00:56:00:23 Speaker 2 I expect them to become popular. Come out with a game that we like. I think we're still their market. 00:56:01:14 - 00:56:09:19 Speaker 1 Didn't didn't overwatch. It's kill itself by splitting itself, by coming out with an Overwatch two instead of just expanding itself. I do remember something of that. 00:56:11:06 - 00:56:16:17 Speaker 6 It's gotten so bad. Even Lego has delayed their set Overwatch two sets indefinitely. 00:56:18:07 - 00:56:20:07 Speaker 3 Oh, well. Well, I. 00:56:20:07 - 00:56:22:22 Speaker 1 Did I didn't know there was Lego fallout from. 00:56:23:02 - 00:56:24:03 Speaker 3 Overwatch as they go. 00:56:24:03 - 00:56:29:03 Speaker 2 I mean, that's. Yes, it's in Megapack. Welcome to Halo. 00:56:30:01 - 00:56:40:08 Speaker 5 The most popular? No. Here's the funny thing the most popular numbers on steam right now are like Counter-Strike Global Offensive Dota two Apex Legends PUBG. 00:56:42:02 - 00:56:43:21 Speaker 1 UGL is now free to play. 00:56:44:22 - 00:56:52:18 Speaker 5 Yeah, Rust Team Fortress two, Grand Theft Auto five. And just getting in, squeaking at the bottom. Destiny two. 00:56:53:14 - 00:56:54:18 Speaker 2 Those are all old guys. 00:56:54:18 - 00:56:58:00 Speaker 7 These are all free to play. These are all these are all free to play shooter. 00:56:58:00 - 00:56:59:07 Speaker 5 So yeah. 00:56:59:17 - 00:57:02:13 Speaker 3 So yeah, the statistics kind of. 00:57:03:14 - 00:57:17:07 Speaker 7 This is going to be that I think the destiny I think destiny is going for, however much longer destiny is in development in and is supported that I think this is going to be like we are we are the market clearly. 00:57:17:14 - 00:57:38:19 Speaker 7 But as far as future IPRs, I think there's every chance that they may that it may not be a shooter that's aimed at our market. I think that if one can truly draw a thread between from pathways in the darkness all the way to all the way through destiny. 00:57:41:11 - 00:57:50:08 Speaker 7 I don't think I mean, I think there's every chance that that the new IP falls outside of that continuity. 00:57:52:11 - 00:57:53:16 Speaker 4 Right. How far along. 00:57:54:06 - 00:57:55:12 Speaker 7 This can only do as well? 00:57:56:06 - 00:58:02:21 Speaker 4 Yeah. How far along are we in the Destiny roadmap? Wasn't it? Wasn't it leaked that it was meant to be a ten. 00:58:02:21 - 00:58:03:02 Speaker 3 Year. 00:58:03:20 - 00:58:26:22 Speaker 1 The current? The current Light versus Dark Saga is supposed to have two more major expansions after the current one, which queen and they are named Light Fall and the final shape. But my also understanding is is that they do have an intention for destiny to continue after that, but I don't think anybody knows what that means, what 00:58:26:22 - 00:58:41:11 Speaker 1 it looks like, what its relationship to the current title is. But I think the idea is, is that any of the plot threads, questions, characters and themes that have been brought up so far in terms of light, dark and these particular. 00:58:42:17 - 00:58:43:10 Speaker 3 Factions. 00:58:43:10 - 00:58:51:03 Speaker 1 That we've been dealing with is going to come to some resolution in the final shape and that whatever comes after that will be some new thing of some sort. 00:58:51:15 - 00:59:01:21 Speaker 4 So if there's about two years left, let's say we give or take. That could dovetail very well with whatever is coming up now. 00:59:03:02 - 00:59:06:09 Speaker 5 So their focus will shift from yeah to the network. 00:59:06:19 - 00:59:25:12 Speaker 4 Should to the next ten year venture that, as I think Moll and others have been saying, could then be this multimedia. I mean, again, looking back at history, 3343 was able to show that they could do a tech Halo two Halo Wars, which was not a shooter. 00:59:26:06 - 00:59:46:00 Speaker 4 And maybe that's another hint as to what Bungie learned, seeing that and they could then have, you know, shooter scroller books, you know, whatever a couple of different things. Series, you know, and that could be maybe what they're ramping up for. 00:59:47:02 - 00:59:58:10 Speaker 4 Which, as I as Claude said early on, it was all just speculation, but. Like I said, it's like the tables being set, and I like what I'm what the possibilities are looking really good. 01:00:01:18 - 01:00:02:04 Speaker 3 On that note. 01:00:02:04 - 01:00:14:15 Speaker 1 Why don't we take? Why don't we take a short break for 15 minutes? Are ready to go, get a drink, take a bio break if they need it and then we'll come back with more discussion of the Sony bungee merger when we come back. 01:00:18:11 - 01:00:21:09 Speaker 2 Let me bring this already off that guy's already person. 01:00:21:17 - 01:00:22:16 Speaker 3 All right. I turned off. 01:00:28:07 - 01:00:52:21 Speaker 1 OK, we're back after our break and talk some more about Sony and Bungee. I was kind of interested in talking about whether some of this was maybe avoiding the relationship with with Microsoft because Microsoft is if they're hunting for acquisitions like lots of companies are hunting for acquisitions now, you know, they're talking about inflation's going up. 01:00:52:22 - 01:01:04:15 Speaker 1 These companies are sitting on big piles of cash. They want to invest in things that are going to make the money. That's what they think Sony is doing with this, that Sony can invest money into Bungie and they can grow even more and make new and bigger projects. 01:01:05:06 - 01:01:24:06 Speaker 1 But was there was there any chance that it like, is Bungie not doing well enough by itself? I mean, it kind of. Look, they were on a good progression where, you know, it really seemed like post myth to recall they might have been struggling financially or at the very least, they'd like whatever game they would have made 01:01:24:06 - 01:01:41:04 Speaker 1 that would have been Halo independently in 2001 is not the game that we got for the Xbox. It would have been it would have been something different than that. But then they built Halo into this huge franchise, and they spun themselves off it independently, and they went to work with Activision. 01:01:41:04 - 01:01:53:05 Speaker 1 And then they cut themselves off from this well, and they set up a model that brings in lots of money directly to them, you know, season passes, DLC and all that kind of stuff. Was that not enough? Is it mean? 01:01:53:10 - 01:02:05:14 Speaker 1 So, okay, they can do movies and TV with Sony, and they have expertize in that that they maybe couldn't do effectively by themselves. But was this a survival thing? Or, you know, did they did they sell out to Sony? 01:02:05:14 - 01:02:13:22 Speaker 1 Because if not, Microsoft was going to come along and make another offer? Would Microsoft have tried to do that? I mean, they were they were a shareholder already, although I think a very minority one. 01:02:16:12 - 01:02:28:11 Speaker 5 Once bitten, twice shy. I mean, who else would have been marketable to, if not Sony? I mean, the the idea is that they were thinking of farming themselves out like, well, how many potential buyers are there? 01:02:31:00 - 01:02:35:06 Speaker 2 I I don't know why. I don't know. I have nothing to hide. 01:02:35:13 - 01:02:43:09 Speaker 5 And that's assuming that they even needed or wanted to. I don't know that that's speculation. I would think, I mean, unless you have some other information that. 01:02:43:20 - 01:02:44:21 Speaker 3 But I. 01:02:44:21 - 01:02:54:18 Speaker 1 Just I just wonder because the even in this announcement they talk about independence and independence is the heart of what bungee is. And it seems like every, you know, every time. 01:02:55:05 - 01:02:55:08 Speaker 3 It's. 01:02:55:20 - 01:03:13:08 Speaker 1 one of these things comes up, they push that angle that they get to choose what games they make. They choose to get what platforms are. But it seemed like they kind of were this rare thing that barely exists anymore, which is a major Triple-A self-publishing independent developer that got to make all those choices. 01:03:13:08 - 01:03:19:11 Speaker 1 And they have got a head count just over 1000 now. They were going to they're going overseas. They're doing other things. 01:03:20:12 - 01:03:21:19 Speaker 3 What was it about. 01:03:21:19 - 01:03:28:19 Speaker 1 Their current structure or a situation that wasn't conducive to doing what they want to do that will be once they have Sony money? 01:03:29:18 - 01:03:32:23 Speaker 3 It's just. Well, I think Meg was. It's just. Yeah. 01:03:34:04 - 01:03:46:23 Speaker 5 Yeah. I think Meg was right. You know, there is a certain level of that that is, you know, it's marketing, it's lawyer speak. It's it's, you know, public perception that they don't rock the boat as far as the fan base and the customers out there. 01:03:47:23 - 01:04:04:03 Speaker 5 But there's always going to be but heading against, you know, creativity and the moneymaking aspect, you know, there's a reason that it's called a business model because it's a business, you know, I mean, they they know that they need to sell units, they need to get a product that's out that that sells well. 01:04:04:11 - 01:04:19:13 Speaker 5 And there's always going to be a creative tug and war between, you know, what they would do or what they can do versus what they need to and what they have to. So, yeah, I mean, as far as that goes, it's really just a question of of, you know, because if you look at the history of what 01:04:19:13 - 01:04:31:22 Speaker 5 they had with Microsoft and what they had with Activision, there were plenty of times that came up later that we found out that there was always a bit of tug and war between controlling of what they wanted to do and what Bungie wanted to do or what they were capable to do with the time allotted. 01:04:32:10 - 01:04:47:03 Speaker 5 So the question now is that, you know, if the marketing is true, are they going to get something that they couldn't get before with Microsoft and with Activision before? Or is it just again marketing to make everyone happy and eventually they're going to be butting heads? 01:04:47:03 - 01:04:48:21 Speaker 5 We just may not hear about it till after the fact. 01:04:50:05 - 01:05:07:00 Speaker 8 one of the differences that seems to be the case between this time in the last two times is the rank and file learned about this the same time we did. That was not true during the Microsoft buyout, and it was not true during the Activision influx. 01:05:08:06 - 01:05:18:09 Speaker 8 So does that say anything about who involved and and I don't know what it says. I just know it's different. 01:05:22:04 - 01:05:38:14 Speaker 1 That may have been a requirement from Sony's side, because, again, a lot of people's first instinct was like, Oh, OK, well, this is a response to Microsoft buying first Bethesda and then Activision Blizzard and other people say that no, these deals take far longer than that to come to fruition. 01:05:39:08 - 01:05:53:14 Speaker 1 They didn't start working on this deal, you know, before then. But even then, they could be reacting to rumors that we don't hear yet. So it's not that Sony went out looking for Bungie because they saw that Microsoft bought Activision, but that they. 01:05:54:01 - 01:05:54:10 Speaker 3 Heard. 01:05:54:10 - 01:06:08:03 Speaker 1 A rumor that that was happening weeks or months ago. And so they started looking for acquisition targets and started talking to Bungie at that time. I because I think the secrecy benefits Sony more than than it does Bungie. 01:06:08:04 - 01:06:08:11 Speaker 1 I think. 01:06:08:11 - 01:06:30:08 Speaker 7 Yeah, it does. It's the Bungie has been making particular moves for some time. I mean, they opened up their their office in what, Amsterdam, Netherlands, somewhere? And it's not. I don't think that that's just for localization. I don't think that's just, you know, like there's if there's a there's a huge market of smaller developers and if they 01:06:30:08 - 01:06:45:09 Speaker 7 want to essentially diversify their efforts into consulting on many smaller games, yeah, that would be a prime place to have an office set up. I think that they've had. I think this is not a reactionary thing, as you're saying. 01:06:45:09 - 01:07:01:06 Speaker 7 I think this is certainly. Part of a bigger plan for them to to grow in ways that are, I think as as we've all said, here are a couple of times now outside of the norm for them. It's not just bigger, it's wider. 01:07:02:15 - 01:07:17:19 Speaker 1 And I think the the as I pointed out that nobody knew this before this was going to happen. I believe that like it was literally the last day, they could have kept it secret because although bungee is was now privately, you know, closely held. 01:07:18:04 - 01:07:38:04 Speaker 1 Sony is publicly traded. They had to make SEC filings. So in other words, this was the last day they could tell anybody this before they would have found out about it anyway. So they, I think they absolutely kept that completely quiet and why, and it seems like it's an acquisition war. 01:07:38:23 - 01:07:52:16 Speaker 1 But that may mean that they don't have Bundy's best interests at heart. It's basically just about their snapping up studios because they're going on a buying spree. Because inflation. And because anything you want to buy now is going to be cheaper than if you waited another year to do it. 01:07:53:15 - 01:07:54:19 Speaker 8 Have they bought anybody else? 01:07:55:20 - 01:08:01:16 Speaker 1 Sony? I don't know, but there are only so many. It was out there. I guess the next biggest acquisition target would be. 01:08:02:05 - 01:08:04:05 Speaker 2 Bizarre gallopers that. 01:08:04:15 - 01:08:08:06 Speaker 3 There was a time loop game involving a female. 01:08:08:08 - 01:08:12:22 Speaker 6 Absolute game piece or not. Yeah, that they purchased that studio. 01:08:12:22 - 01:08:15:09 Speaker 1 Oh, Returnal, yeah, yeah. The studio that made Returnal. 01:08:15:11 - 01:08:36:10 Speaker 2 The Returnal guys. Yeah, they've made that by. I'll say something else, working for a Fortune 500 company. They seem to think that everything is like secret agent stuff. This is all like super secret. We can't let anybody know about this and and, you know, a big acquisition that is kind of secret, but a lot of times they 01:08:36:10 - 01:08:58:23 Speaker 2 want to keep everything really, really low key until it's time to announce it to the to the stockholders. So I don't know if we can say that the super secret business is super secret because there's some kind of nefarious purpose or if they're just trying to be, they're just like secret or. 01:08:59:09 - 01:09:12:22 Speaker 8 But I mean, you can work 1001. And when Activision with public in 2011, so that neither of those are. It's different and I don't know why it's different, but it's different. 01:09:13:09 - 01:09:27:05 Speaker 1 Yeah, no, it is. It is. It is different. And yeah, as Clive points out, I think the Activision deal was a publishing deal, and we know most of what we know about the details of that deal because of litigation involving other studios that Activision was in. 01:09:27:20 - 01:09:40:06 Speaker 1 Not because, you know, not because they wanted that information public, but if they had been, if it had been acquisition, then they would have had to. Do, you know, ten K filings with the SEC and that that shareholding would have shown up. 01:09:40:06 - 01:09:57:20 Speaker 1 They would have had to do that. But it's not just public companies that do that, even even tiny companies that are engaged in other kind of stuff. I honestly think they would. They were some years where the single one act for work that I did more often than any other was to prepare and sign in India to 01:09:57:20 - 01:10:10:05 Speaker 1 say in India about this financing deal. For that, about this potential offer for purchasing this NDAs covering not only everything in discussion about this meeting, but also the existence of the NDAs also covered by the NDA. 01:10:13:14 - 01:10:15:00 Speaker 4 And here you are talking about it. 01:10:16:00 - 01:10:36:05 Speaker 1 Yeah, I know they can chase me, I I don't I don't think they watch Twitch. We'll hope. We're also I'm looking at an article on the verge, which here I'll pop up. Yeah, Sony's at bungee acquisition is all about Fortnite. 01:10:36:15 - 01:11:10:13 Speaker 1 And yeah, big virtual worlds. It's talking that Destiny is number six on the activity list for PlayStation, and the list also includes Call of Duty and Fortnite revenue from Live Service games. Maybe. I mean, is it is recurring revenue there is that and that's true, whether even if it's not an exclusive. 01:11:11:20 - 01:11:15:17 Speaker 1 I hope they're not. I hope this is not a metaverse play. That would be disappointing. 01:11:17:10 - 01:11:34:21 Speaker 2 Well, it could go back to this consulting business. You know, as if they're bungee has figured out how to make a game successful, where so many other games have failed. And we seem to talk about all this, you know, live service games and that's controlling the market. 01:11:34:21 - 01:11:49:10 Speaker 2 But forget about the failures everyone brings up Anthem, which is supposed to be destiny. But but not so maybe. So maybe it's there to buy into a success, I guess, and. 01:11:49:11 - 01:11:52:05 Speaker 6 It was supposed to be a BioWare game and it was not. 01:11:53:20 - 01:11:56:09 Speaker 2 Wait, Anthem wasn't a BioWare game, I thought it was. 01:11:57:13 - 01:12:05:01 Speaker 6 It was. They just said that this is going to have all the great things you love about BioWare, except everything that we liked about BioWare. 01:12:05:04 - 01:12:05:13 Speaker 3 Oh. 01:12:05:20 - 01:12:10:00 Speaker 2 OK. So maybe it's. 01:12:10:02 - 01:12:10:22 Speaker 1 Maybe you don't hear maybe. 01:12:10:23 - 01:12:13:09 Speaker 3 They're right. Hold on a second. Neither do I. 01:12:15:07 - 01:12:23:16 Speaker 2 That's all right. No great loss. I'll be black star. Have you guys seen the new song from Tarantino movie? I don't even know if he likes that. 01:12:25:20 - 01:12:29:03 Speaker 4 I like is I like it just came out or what? 01:12:29:21 - 01:12:30:10 Speaker 3 No, I don't. 01:12:30:19 - 01:12:32:05 Speaker 8 Know, they are like that always. 01:12:32:10 - 01:12:34:00 Speaker 4 There is no new Quentin Tarantino. 01:12:34:07 - 01:12:35:12 Speaker 2 OK, that's not. 01:12:36:17 - 01:12:38:00 Speaker 4 Only fans or something. 01:12:38:15 - 01:12:39:15 Speaker 2 No, I got nothing. 01:12:40:06 - 01:12:43:18 Speaker 6 He did try to sell some of his scripts as NFTs, though. 01:12:44:17 - 01:12:47:12 Speaker 3 You know what? That's OK, right? It's stupid. 01:12:48:00 - 01:12:51:04 Speaker 6 But it's it's not OK because he doesn't own the scripts. 01:12:53:03 - 01:12:56:20 Speaker 2 But because of the scripts that he's selling. 01:12:58:00 - 01:12:58:18 Speaker 3 Like if he. 01:12:59:00 - 01:13:06:01 Speaker 2 Screenshotted the scripts and then he owns that, that that photo, and then he can sell that. 01:13:06:01 - 01:13:06:08 Speaker 3 Right. 01:13:06:14 - 01:13:09:13 Speaker 1 Blockchains can't, can, can't contain JPEGs that are too big. 01:13:11:10 - 01:13:12:09 Speaker 3 Hmm. Really? 01:13:13:14 - 01:13:19:20 Speaker 1 Maybe, maybe a last question. So if this is all about the next big game and not about destiny, what. 01:13:19:20 - 01:13:20:04 Speaker 3 Would we. 01:13:20:04 - 01:13:29:03 Speaker 1 Want if you had a wish list? Like what would you want Bungie to do? What if what could bungee do with Sony money that they can't do what their own, that you. 01:13:29:03 - 01:13:31:15 Speaker 3 Want them to do a. 01:13:31:15 - 01:13:32:07 Speaker 6 Romance? 01:13:32:10 - 01:13:43:06 Speaker 4 A great. I think the perfect formula is. A grid of five by five. And you have to determine the English word. 01:13:44:19 - 01:13:47:03 Speaker 1 And they get sued by. 01:13:47:03 - 01:13:49:20 Speaker 3 The New York Times, something you made already. 01:13:50:15 - 01:13:52:01 Speaker 4 Oh, someone's already made that. 01:13:53:06 - 01:13:55:01 Speaker 8 That's not worth 3.6 billion. 01:13:56:03 - 01:13:56:08 Speaker 1 No. 01:13:56:13 - 01:13:57:08 Speaker 3 How much is it worth? 01:13:57:22 - 01:13:59:05 Speaker 1 Do we know how much the New Yorker. 01:13:59:23 - 01:14:02:01 Speaker 3 Said longer than your bio? 01:14:02:11 - 01:14:04:00 Speaker 4 $1,000,001. 01:14:05:04 - 01:14:13:18 Speaker 7 What what things? What are the limitations on gaming today? That the current so before can we can be refined into. 01:14:14:06 - 01:14:31:18 Speaker 4 Right, so can we maybe Segway into something that it will not be? And can we Segway into VR has failed or has VR still had, as we are, still have a possibility? Or maybe I should be calling it like, well, was? 01:14:32:18 - 01:14:33:05 Speaker 3 Why was. 01:14:34:00 - 01:14:34:17 Speaker 2 On non-zero. 01:14:34:17 - 01:14:35:21 Speaker 7 Jones in that interview? 01:14:35:21 - 01:14:37:01 Speaker 2 So be successful. 01:14:37:10 - 01:14:40:02 Speaker 3 I think if they're going to air it, if we're going to. 01:14:40:02 - 01:14:44:00 Speaker 1 Complain about VR, I feel we ought to have ball in here to take the other side. 01:14:44:14 - 01:14:45:03 Speaker 3 Yes. 01:14:45:08 - 01:14:46:04 Speaker 2 Hey, Siri, I. 01:14:46:04 - 01:14:47:14 Speaker 4 Don't want to go. 01:14:48:12 - 01:14:54:05 Speaker 3 I got a VR experience, you know? Well, there you go. I don't I. 01:14:54:05 - 01:15:07:01 Speaker 1 Don't know that it's failed. I just think it hasn't really achieved a critical mass yet as a, you know, as a as a mainstream technology, so a lot of people aren't targeting. It's a niche thing. It doesn't make it bad or good, will it? 01:15:07:01 - 01:15:21:06 Speaker 1 Will it become mainstream? And if so, how long will that take and what will it look like when it finally does? I don't know. I'm seeing rumors again about like Apple's going to do some big product announcement. No one's expecting this year and everybody's speculating that it will be Apple Glass. 01:15:21:06 - 01:15:26:21 Speaker 1 You know, it will be some kind of a VR headset or a device, maybe. Who knows? 01:15:27:18 - 01:15:29:04 Speaker 3 But I mean, it'll be twice as much. 01:15:29:17 - 01:15:46:23 Speaker 4 But that's going to be more consumer and not maybe necessarily games. I guess that's all I was trying to think of because because, you know, Miles bringing up a good point, like if if we understand bungee to being again, these evolutionists that take what's around them improve on them. 01:15:47:13 - 01:15:58:16 Speaker 4 And you would think, well, VR was a thing of five years ago or whatever. And now it's kind of seems like it's not really being focused on anything, which is a shame. 01:15:59:00 - 01:16:01:21 Speaker 1 It'd be tough for them to stop Half-Life Alyx. 01:16:02:13 - 01:16:06:19 Speaker 3 Which nobody stopped Half-Life Alyx. It's pretty good. 01:16:07:09 - 01:16:08:23 Speaker 6 No, no. And I can attest to. 01:16:08:23 - 01:16:09:22 Speaker 3 That helium balloon is. 01:16:10:04 - 01:16:11:07 Speaker 4 Only in my dreams. 01:16:11:23 - 01:16:13:05 Speaker 3 You have black star. You're getting up. 01:16:13:16 - 01:16:20:22 Speaker 1 Yes, your pitch have shifted again. That problem has come back. Well, no. I tried resetting it to a different kilohertz. 01:16:20:22 - 01:16:24:14 Speaker 3 Thing to try. And you're missing in this case. Oh, that's awesome. 01:16:25:14 - 01:16:26:21 Speaker 6 That's not Miss Piggy. 01:16:26:21 - 01:16:46:05 Speaker 3 It's awesome. He said, OK, this is a good problem. Yeah, that's a good problem. Really slowly. Dogs really well know as far as the VR stuff. Yeah, and the price point accessibility incident yet is just too high along with my bullshit. 01:16:47:22 - 01:16:50:05 Speaker 3 So, yeah, I think. 01:16:50:19 - 01:16:51:23 Speaker 4 All of us, I don't think. 01:16:51:23 - 01:16:53:11 Speaker 1 I can do anything about that either. 01:16:54:19 - 01:16:57:20 Speaker 3 I'll reset it again. Okay? I thought it'd be funny. 01:16:58:16 - 01:17:12:07 Speaker 4 The thing about VR is that it was it was a similar. It was a similar scenario in that it was like, yes, it's a struggling, expensive, whatever. But if you make the right game, that should be what brings folks over. 01:17:12:19 - 01:17:13:15 Speaker 4 And I said. 01:17:13:15 - 01:17:14:15 Speaker 8 Nothing ever did. 01:17:15:02 - 01:17:28:18 Speaker 4 Nothing ever did folks really thought that it was going to have that. And so is that something that maybe bungee is going to? I mean, I would be talking about the surprises that would surprise me if that that came. 01:17:28:19 - 01:17:29:23 Speaker 1 That's a thing that I think. 01:17:29:23 - 01:17:32:04 Speaker 3 Click on Martin opening his would show. 01:17:32:14 - 01:17:33:05 Speaker 2 With Golem. 01:17:33:17 - 01:17:35:02 Speaker 1 Like like I don't think they. 01:17:35:03 - 01:17:36:07 Speaker 7 Could be selling. 01:17:38:23 - 01:17:39:12 Speaker 4 How's what? 01:17:39:13 - 01:17:40:16 Speaker 2 I don't know how. 01:17:40:22 - 01:17:46:10 Speaker 7 Is we are selling because that was if they're going to go that way, if that's the thing that they're going to do. 01:17:46:19 - 01:18:01:17 Speaker 1 Yeah, I always thought so. Yeah, it it has to be something that ships by default with a console. If you make it an option like the Kinect or the move, it won't work because too many people will just off to save 100 or $200 by not getting it. 01:18:02:00 - 01:18:13:11 Speaker 1 It's got to be a default thing, so when it's made well enough and cheaply enough that it's just the standard out, you know, output method for a console, then it's a market. 01:18:13:18 - 01:18:34:10 Speaker 4 Then. So here on the show, here here, OK, get ready to get your minds blown 3.6 million to bungee because they're the only ones they promised Sony so they can rope Jamie and Marty back. To do a VR game that they can put into the peaceniks. 01:18:35:03 - 01:18:40:04 Speaker 1 Now you're just trolling Marty, and I felt like that was our thing. You know, I mean, I thought that was our job. 01:18:40:08 - 01:18:40:15 Speaker 5 Well, I was. 01:18:40:19 - 01:18:46:05 Speaker 2 Thinking those two would love to know that they were worth 3.6 billion and I think at. 01:18:46:05 - 01:18:47:21 Speaker 3 Least 100 years ago. 01:18:48:10 - 01:19:00:21 Speaker 4 Yeah, bungee cord getting a boost to to hire the right people to deal with, to convince Jamie and Marty and who's the third person I'm trying to remember now. The three or four. 01:19:00:22 - 01:19:01:12 Speaker 2 At high water? 01:19:02:05 - 01:19:09:23 Speaker 4 Yeah, sure, bungee, folks, anyway. But. I don't know so beyond beyond the. 01:19:09:23 - 01:19:14:05 Speaker 8 Undertone and some of the things, but he was I don't think he worked for them, right? 01:19:15:19 - 01:19:29:05 Speaker 4 But yes, so beyond VR, what like like what Miles saying, what could they do? What, what could they redo? And I know I'm a for something like a broken record. I guess it would be to revisit something. 01:19:29:06 - 01:19:31:03 Speaker 8 Oh, I guess he was a man mind. No. 01:19:32:04 - 01:19:33:10 Speaker 4 Oh, he he was. 01:19:34:06 - 01:19:36:14 Speaker 8 Yeah, design lead. OK, yep. 01:19:39:14 - 01:19:40:00 Speaker 3 Yeah. 01:19:40:07 - 01:19:45:18 Speaker 4 I mean, the. Either like a fantasy shooter. 01:19:47:08 - 01:19:53:13 Speaker 1 Or they can't they're still too busy on six days, six days in Fallujah. Right. 01:19:56:00 - 01:19:57:08 Speaker 3 six days in Fallujah. 01:19:58:08 - 01:20:00:04 Speaker 4 Premiere will bring back the trebuchet. 01:20:03:01 - 01:20:21:12 Speaker 1 Oh, yeah, jail, you hadn't you hadn't heard about that. No, I forget what studio did it, but like a bunch of years ago, there was someone who came out with the idea that they were going to make, that they were going to make a Call of Duty style shooter, you know, set, you know, set set in Iraq 01:20:22:10 - 01:20:38:19 Speaker 1 . And there was so much pushback against the idea that, look, that's kind of trivializing some very recent events. You know, kind of don't don't do that. And high wire, the guys who did Golem have picked up that property and announced that that's one that's their next project. 01:20:40:11 - 01:20:55:14 Speaker 1 And then they tried to make statements to the idea that it was going to include the Iraqi perspective. And then they were asked in detail about that. And it turned out that like, like, no, that like literally they were saying that like, we don't think anybody cares about that. 01:20:56:07 - 01:21:00:03 Speaker 1 And they got they got dragged for that. 01:21:00:20 - 01:21:05:23 Speaker 2 And frankly, that's probably better than them trying to include it because. 01:21:06:05 - 01:21:12:04 Speaker 1 Yeah, there's nothing that indicates they would have the capability of doing that effectively in any way, shape or form. 01:21:12:07 - 01:21:15:22 Speaker 3 I what was the of that? Well. 01:21:16:05 - 01:21:21:18 Speaker 5 The motive for picking Iraq, why not come up with a I. 01:21:21:22 - 01:21:33:07 Speaker 1 Guess, if you were to make if you're going to make a military shooter and you're not going to innovate on game play, then you can innovate on setting. You can say, Well, you've played World War two games, you've played, you know, black ops, you've played modern stuff. 01:21:33:12 - 01:21:38:07 Speaker 1 What hasn't anybody done? Well, you know, has nobody done this and tying it to. 01:21:38:22 - 01:21:39:08 Speaker 3 Very. 01:21:39:08 - 01:21:43:16 Speaker 1 Specific real world events in specific places in specific times. 01:21:44:20 - 01:21:48:19 Speaker 5 Just makes them when zero dark. It sounds like there's nothing but negatives on the end of that. 01:21:50:08 - 01:22:01:03 Speaker 6 I forgot what came before, but 10 Dark 30 came out on Blu ray. They actually included a code for the map to sit on view, not Saddam Hussein bin Laden's compound. 01:22:02:02 - 01:22:02:11 Speaker 5 Yeah. 01:22:03:03 - 01:22:03:18 Speaker 3 So yes. 01:22:06:20 - 01:22:09:05 Speaker 5 Stuff like that just puts a bad taste in so many people's mouths. 01:22:10:22 - 01:22:17:20 Speaker 2 So I think sports game, I think it would be really fun. And I know none of you guys would like it. But what. 01:22:17:20 - 01:22:19:17 Speaker 3 Sport? What's what's what's. 01:22:19:17 - 01:22:24:12 Speaker 1 What sport would they make? Would they make a game about a real sport? You would have to be a fictional sport. 01:22:29:00 - 01:22:30:08 Speaker 4 I just got a bulletin. 01:22:31:06 - 01:22:31:20 Speaker 3 OK. 01:22:34:01 - 01:22:38:20 Speaker 4 From a source that I will not name, but deep within the bowels of bungee. 01:22:39:23 - 01:22:40:19 Speaker 5 Was Katie, wasn't. 01:22:40:19 - 01:22:48:06 Speaker 4 It? Go read the interview with Jim Ryan on game and former top is he lays it all out there. He was very straightforward about it. 01:22:49:07 - 01:22:50:22 Speaker 5 Let's fire it up, ladies and germs. 01:22:50:23 - 01:22:51:21 Speaker 3 I think, as. 01:22:52:07 - 01:22:53:04 Speaker 2 Put it on screen. 01:22:53:15 - 01:22:54:08 Speaker 4 I think that is. 01:22:54:08 - 01:22:55:09 Speaker 3 You heard it here first. 01:22:55:12 - 01:23:02:06 Speaker 4 Oh, you read that that came out, I think yesterday or the day before or whatever. Yeah, I see him very soon. 01:23:03:12 - 01:23:08:21 Speaker 5 A non-exclusive or your entertainment. It's my mike. Any good now? 01:23:09:02 - 01:23:14:01 Speaker 1 I can't. Those buys bungee. What is the studio's future beyond disability? 01:23:14:03 - 01:23:15:19 Speaker 3 This, I don't know. Yeah. 01:23:17:12 - 01:23:29:11 Speaker 2 Yes, I did read this if I guess. Well, that's interesting that since this is laid out and really straightforward because I thought it was kind of. It seemed kind of. 01:23:30:00 - 01:23:30:10 Speaker 3 Vague. 01:23:30:17 - 01:23:31:08 Speaker 2 PR. 01:23:32:03 - 01:23:32:12 Speaker 3 Yeah. 01:23:33:17 - 01:23:43:13 Speaker 5 Well, see all all the early statements are going to be that, you know, I mean, they're all been watched through lawyers so many times. They don't want to set themselves up for four problems this early on. 01:23:46:14 - 01:23:47:12 Speaker 2 Yeah, makes sense. 01:23:47:12 - 01:23:57:14 Speaker 4 Not, he says. Not a lot of hidden motives, but he says he does, he does say or she. That the new ships are very strong. 01:23:59:23 - 01:24:01:07 Speaker 3 OK. Hmm. 01:24:03:08 - 01:24:04:20 Speaker 5 Good, you know, strong IP. Well. 01:24:05:19 - 01:24:12:00 Speaker 6 What I'm thinking about sports games and creating a new sport game, Splatoon come to mind and that's an tendo split. 01:24:12:00 - 01:24:16:18 Speaker 2 No sports game will be a horrible idea. They should never do that, though. Are you insane? 01:24:18:07 - 01:24:19:12 Speaker 4 A lot of things we know now it's. 01:24:19:12 - 01:24:27:19 Speaker 7 Going to be. It is. It is just right now saying it's a it's a very strong. I just mean that it's a it's a spin off destiny game. Right. 01:24:28:21 - 01:24:31:00 Speaker 3 Yeah. I wonder. 01:24:31:00 - 01:24:33:01 Speaker 1 If it will end up being closer. 01:24:33:07 - 01:24:34:03 Speaker 2 Source has it. 01:24:34:11 - 01:24:34:19 Speaker 3 To. 01:24:35:02 - 01:24:40:23 Speaker 2 And it's correct. So maybe they don't really know other than this kind of this new IP thing, and they wonder if. 01:24:40:23 - 01:24:45:22 Speaker 1 It'll end up being closer to destiny or what destiny is than it's been before. Like, like. 01:24:46:21 - 01:24:47:04 Speaker 3 Like. 01:24:47:08 - 01:25:06:05 Speaker 1 The shift from marathon to halo was pretty big, right? It was. It was from sci fi fantasy. It was from first person to third person. It was from action to strategy. And then Oni was also completely its own thing with its own gameplay kind of also genre busting. 01:25:06:05 - 01:25:16:14 Speaker 1 It seems like they were busting genre conventions. It's a shooter, but you only have two guns. It's a strategy game, but there's no building. It's purely tactical. No, no resource management. 01:25:16:23 - 01:25:19:05 Speaker 4 And no iron. No gold. 01:25:19:08 - 01:25:22:20 Speaker 3 Yeah. And thank you. Destiny has evolved. 01:25:22:20 - 01:25:40:23 Speaker 1 Into a bunch of different things, but it's closer to Halo than any other thing they ever did. So I do kind of wonder if expecting them to bust out something completely new that we've never seen isn't maybe that isn't that realistic, that it isn't money that lets you do that. 01:25:40:23 - 01:25:55:09 Speaker 1 It's a willingness to just to just make something that is that that is that different, which is inherently risky and maybe wanting to do that works against having a lot of money invested in you, unless it is unless the two things are tied together. 01:25:55:09 - 01:26:08:12 Speaker 1 Like obviously, VR still requires a lot more investment to to become the best platform it can be. But unfortunately, I think a lot of that is still on the hardware side. It's making something that's light, powerful and comfortable enough that people can wear it. 01:26:08:12 - 01:26:12:09 Speaker 1 Not to mention, you know, motion sickness problems and stuff like that. 01:26:13:06 - 01:26:18:11 Speaker 8 And doesn't completely take you out of the world. So you don't like break the vase on the side table next to you. 01:26:19:12 - 01:26:19:19 Speaker 3 Now. 01:26:22:04 - 01:26:40:15 Speaker 2 It makes sense, you know, forgetting about the VR stuff like the Sony is not going to blow $3.6 billion on something risky. If Bungee were trying to reinvent the wheel here on something or do something a little weird, they're not going to want to think that kind of money. 01:26:40:20 - 01:26:42:18 Speaker 2 Maybe so this might be safe. 01:26:42:18 - 01:26:44:03 Speaker 5 No. Sony Pictures does it. 01:26:46:00 - 01:26:46:22 Speaker 7 Yes, they do. 01:26:48:03 - 01:26:50:16 Speaker 3 I don't know. Is it destiny to. 01:26:50:16 - 01:27:12:19 Speaker 1 Clone in another setting? Really that risky, though? And would we get b like that? I mean, like the shift to a hero based shooter with more strict classes, right, where you pick a character and it's not like you have complete control over everything, but you pick to play a role like Overwatch like these other games. 01:27:12:19 - 01:27:15:00 Speaker 1 That's not that big of a stretch from destiny. 01:27:15:22 - 01:27:18:12 Speaker 3 It's a great let's also let's also not ignore. 01:27:18:22 - 01:27:27:15 Speaker 4 Like last of us or those types of I would love to see bungee try the their hand or something like that, you know, cinematic. 01:27:27:15 - 01:27:28:20 Speaker 2 Soul mates, that's. 01:27:28:20 - 01:27:32:01 Speaker 3 Not community based. They got. That's not right. 01:27:32:01 - 01:27:34:03 Speaker 8 And it is not really a live game, is it? 01:27:34:20 - 01:27:36:02 Speaker 4 No, but it's a big seller. 01:27:37:15 - 01:27:39:00 Speaker 3 Well, as a model, it has. 01:27:39:00 - 01:27:43:06 Speaker 1 Multiplayer, but I think it's really weird that it does, given the kind of game it is. 01:27:44:06 - 01:27:46:10 Speaker 3 I don't think they already have a game like that, though. 01:27:46:11 - 01:27:58:14 Speaker 6 For Horizon zero Dawn. I mean, it's dark. It doesn't. Sony already have a title horizon zero dawn that's like the last. 01:27:58:14 - 01:28:01:04 Speaker 7 Of us really. Games is in the stable, just like, no. 01:28:01:23 - 01:28:03:09 Speaker 3 Yeah. Mm-Hmm. Yeah. 01:28:03:16 - 01:28:09:01 Speaker 2 Just shout out to Mad Max. Who? Did you. 01:28:09:08 - 01:28:23:19 Speaker 4 Tell me? So if we are Thai, I know we were talking before the what kind of gamers we are. I'm, you know, my time is limited and I do tend to favor solo campaigns. So you and you and rich? 01:28:24:03 - 01:28:43:14 Speaker 4 I mean, I'm there for those kind of games. So I would definitely, you know, be into that if they did something like that. I mean, that has been classically one of the problems with with their games is that they create these great games and then the law becomes kind of a problem to shoehorn in. 01:28:44:13 - 01:28:57:16 Speaker 4 And here is a way to just simply make it all law. You know, you just kind of just kind of following along on a story, and I'm surrounded with brilliance of bungee physics and engine and whatever. 01:28:58:05 - 01:29:17:18 Speaker 1 I think another YouTuber I watch was talking about a different franchise, but made a suggestion that more games could do with following the model of GTA five, which is that you make a single player game in the traditional manner and you release it first and you have a multiplayer mode, but you literally release that afterwards. 01:29:17:18 - 01:29:28:23 Speaker 1 You kind of, I don't know. I don't know. The GTA Online is gated, but there's the expectation that you will have one understanding of the property if you play through the single player and then you do the multi rather than the other way around. 01:29:28:23 - 01:29:44:18 Speaker 1 And Bungie seems recently to have kind of gone the other way around where they're doing multiplayer beta tests before the single player is even out. And then destiny is this weird hybrid where it almost can't even seem to decide what it really is regarding the content. 01:29:45:06 - 01:29:59:01 Speaker 1 There are some, like the first level of DLC is, or sometimes strictly solo, where you can't play with anybody else. But everything else is, either allows or is expected you to have, you know, two to six other players. 01:30:00:04 - 01:30:11:20 Speaker 5 Well, that brings up a question that was going to ask. And of all the people that are here right now, how many of have been keeping up with destiny and are still, say, remotely current, that's been literally me playing straight through up until recently. 01:30:12:04 - 01:30:13:01 Speaker 5 OK. So I. 01:30:13:01 - 01:30:14:22 Speaker 2 Would say that I'm remotely current. 01:30:15:07 - 01:30:15:14 Speaker 3 As. 01:30:17:02 - 01:30:29:16 Speaker 5 Well. So you kind of pick it up periodically. You kind of like hop, skip and jump over expansions and updates. But yeah, it's just it's something that I haven't been doing very much of late. I kind of fell out. 01:30:29:22 - 01:30:41:21 Speaker 5 Up until, I want to say a couple of years ago, but trying to get back into it is like next to impossible because of what all the changes and all the variations that they've done. It's not very accessible for casual. 01:30:41:21 - 01:30:50:00 Speaker 5 If you're stuck with it and you're on the train that they're taking you on, it's fine. But once you get off that train, trying to get back on is, you know, near on impossible. 01:30:50:18 - 01:31:10:18 Speaker 4 Well, I just jump back in after two years and I'll just give you a quick. Summary of my experience, I boot up the game, I get my crossplay set up and I'm like, OK, let's let's see what's going to happen, and all of a sudden I'm staring at, I'm hearing a horse whinny and. 01:31:11:22 - 01:31:12:02 Speaker 3 I'm. 01:31:12:02 - 01:31:22:02 Speaker 4 Looking at polygons and I'm like, something, something must have crashed in here. Maybe I got a combined was. 01:31:22:02 - 01:31:22:08 Speaker 5 Very. 01:31:22:12 - 01:31:41:16 Speaker 4 Tomada or something, and I don't know, it just was very disjointed. But then I got into it and I fell right back in. It was no problem. Actually, what brought me back was halo. I played that game, a new game, which was, yeah, I played that, which was fun, and then I jumped. 01:31:41:18 - 01:32:02:17 Speaker 4 I said, Well, now that I got the $1 trial for Xbox, whatever. Oh, pass through it through April. So at least I'm going to be playing through April and then we'll see what that'll be on me. But I noticed that I screwed myself over because I waited till like, I have all these things that are, I thought 01:32:02:17 - 01:32:15:12 Speaker 4 , Oh, I'll wait until queen launches and then I'll be. I'll get the previous stuff for free. But that's not going to happen. I say that's all being shot. So all these things that I thought I could do if, yeah, that's all gone. 01:32:15:12 - 01:32:29:08 Speaker 4 So I still have what's that? What's that shotgun? That's an arc shotgun from? So it's like stuck in my heavies because I never finished the thing. And you know, the actors. 01:32:29:08 - 01:32:41:05 Speaker 5 Yeah, well, yeah. And how many trades ago was that relevant? So, you know, I mean, it just right being so out of it for all the changes and updates and the interactivity is and how things work and the quest you have to do for whatever. 01:32:41:12 - 01:32:54:22 Speaker 5 I just find it terribly daunting, and it just makes me wonder if and when the new titles come out and the new IP hits, hits the streets, how many are going to be so inclined to to jump on board that train now? 01:32:55:09 - 01:33:10:20 Speaker 5 And if so, would you be, you know, just because of available time unable to continue with the destiny escapades? Is it something that you think investing what you want to do into both things is possible? Or would you feel I think it's stuck when. 01:33:10:21 - 01:33:11:06 Speaker 3 You pay. 01:33:11:06 - 01:33:13:20 Speaker 8 For years to jump in, you might have a problem. 01:33:13:20 - 01:33:15:20 Speaker 3 Yeah, sure. Yeah. 01:33:17:13 - 01:33:25:08 Speaker 5 No. I'm saying that if you've got only so much time during the day, are you going to be able to, you know, separate it for both children? Or are you going to pick one? 01:33:25:20 - 01:33:33:14 Speaker 1 All right. But that doesn't make it different than Halo, because you can pick up Halo at any time and have that first time player experience. 01:33:33:20 - 01:33:51:22 Speaker 5 Halo is a different type of game. It's way simpler. You know, I mean, yeah, when you look at destiny in the interactivity of what goes in and around in behind it, with trades, with gearing, with the leveling up, with all the interactivity between armor builds and the multiplayer, it's way more complicated then than Halo Halo. 01:33:51:22 - 01:33:59:04 Speaker 5 You can just pick up, run into, jump into a match and jump out. And you know, it's the same experience now. It was a year ago. 01:34:00:14 - 01:34:13:13 Speaker 7 Yeah, I think that raises a really important question about where they're going to want the investment of the of the player base to be, because if it's exactly like you saying somebody, somebody falls off of playing destiny, it may take them a while to get back in. 01:34:13:21 - 01:34:26:19 Speaker 7 But if they makes the game a little bit more casual friendly and they'd lock certain things down just for example, like, say, Overwatch, the game never really changes. I mean, the the meta will change a little bit as the mechanics are are massaged over time a little bit. 01:34:27:01 - 01:34:43:20 Speaker 7 But, you know, having to grind for a particular weapon that that sort of investment cycle, you know, if if they go with something like that, then I can see. Then I can see people wanting to having to weigh between, what do you think, testing the right to play this new thing? 01:34:44:06 - 01:34:51:15 Speaker 7 You know, and if it's something where we're must require bill drafting and investment in that way, then then maybe there will be an ability to. 01:34:52:16 - 01:34:54:01 Speaker 5 Thank you, and the other question is. 01:34:54:01 - 01:34:54:08 Speaker 3 They do. 01:34:54:08 - 01:34:57:16 Speaker 8 This, but I have to step out specifically to play destiny. 01:34:57:16 - 01:34:58:17 Speaker 2 How to do a raid. 01:34:59:15 - 01:35:00:19 Speaker 3 Yeah, no, that's. 01:35:00:19 - 01:35:05:00 Speaker 2 Right. It's really important because what does this raid? Because I get his loot, because I mean, his clan. 01:35:05:17 - 01:35:07:07 Speaker 3 Right? But it it also. 01:35:07:07 - 01:35:08:06 Speaker 5 Brings up the question because. 01:35:08:06 - 01:35:09:03 Speaker 1 You left our clan. 01:35:09:05 - 01:35:10:03 Speaker 5 Where your friends go. 01:35:10:04 - 01:35:11:07 Speaker 1 There has to be because. 01:35:11:07 - 01:35:11:16 Speaker 5 A lot of. 01:35:11:16 - 01:35:12:09 Speaker 3 These things. 01:35:12:09 - 01:35:21:22 Speaker 5 Especially in destiny, you can't raid by yourself. You need a team. So are you going to jump in where your friends are going to go? Are your friends going to bail out of destiny and go play this new game? 01:35:22:04 - 01:35:29:06 Speaker 5 Is that going to make you more inclined to do that? Or is it going to be like, No, I'm still going to be sticking with destiny, and I'm going to just have to find new people to raid with? 01:35:30:04 - 01:35:32:11 Speaker 8 I'm going to worry about that in 2026. 01:35:35:12 - 01:35:35:19 Speaker 3 OK. 01:35:36:02 - 01:35:36:18 Speaker 1 Well, and that's. 01:35:36:18 - 01:35:38:17 Speaker 4 Into a switch to plasma may. 01:35:43:06 - 01:35:55:18 Speaker 1 Well on that note is there is there, anybody wants to say anything final then before we before we call it, because I think two hours on the subject for now is probably enough. Maybe we'll maybe we'll do this again sometime. 01:35:55:18 - 01:36:13:04 Speaker 4 But my parting words are still not going to respond to any interview requests from Cody Miller. I hope you. I hope you all are enjoying yourselves and see Star Sign. 01:36:13:04 - 01:36:15:00 Speaker 3 Oh man, there you go. 01:36:15:03 - 01:36:15:15 Speaker 5 Awesome. 01:36:17:09 - 01:36:22:02 Speaker 1 OK. And anybody else have some other passwords or should we say, good evening? 01:36:23:22 - 01:36:26:00 Speaker 3 You think that if Sony? 01:36:27:01 - 01:36:34:10 Speaker 6 Said Sorry, doesn't have a streaming service for television. You think it would be appropriate if they did a marathon series that it would go to Apple TV? 01:36:36:02 - 01:36:36:21 Speaker 2 Well, don't they have a place you. 01:36:36:21 - 01:36:42:01 Speaker 3 Could ask, well? Oh, my goodness. No, no. I think probably problems on. 01:36:42:01 - 01:36:42:21 Speaker 1 The arrival of Apple. 01:36:46:05 - 01:36:47:00 Speaker 3 But they could. All right, well. 01:36:47:00 - 01:36:49:05 Speaker 1 Blackstar, take us out there, I think we're I think we're done. 01:36:49:15 - 01:37:02:14 Speaker 5 Well, I figured you'd want to do my mop. Mike's popping like crazy. Oh, but all right. Well, thanks everyone for tuning in. We hope you enjoyed the privacy dot net playthrough of Sony, as that was sort of bunny for bungee for 3.6 million glimmer. 01:37:03:05 - 01:37:12:09 Speaker 5 Please stay tuned for all our other exciting adventures on our YouTube channel at Ramsey Dot Net and for all of our things that we do during the week. Randomly check out our schedule at Rimouski Dot Net for less schedule. 01:37:12:15 - 01:37:23:10 Speaker 5 Until then, I am Blackstar. He is jail. He is targeting Claud. He has McGill. He is male and he is Sparkman. We are Amponsah and we certainly hope to catch all of you next time. Thank you for watching. 01:37:25:00 - 01:37:27:18 Speaker 2 Right. All right now, say it like Piggy.